Working on "Raising Legion" in the spare time: https://store.steampowered.com/app/2933310/Rising_Legion/?utm_source=bsky&utm_campaign=bsky_bio
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
#screenshotsaturday #indiegame #gamedev
#screenshotsaturday #indiegame #gamedev
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
I want to try using UTM in my game's store links, and therefore I am updating all of them, like this:
store.steampowered.com/app/2933310/...
They allow attributing the direct visits to your page.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
I want to try using UTM in my game's store links, and therefore I am updating all of them, like this:
store.steampowered.com/app/2933310/...
They allow attributing the direct visits to your page.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
For posterity I reckon I'll repost that thread, piece by piece, over here ✨
For posterity I reckon I'll repost that thread, piece by piece, over here ✨
Unfortunately, not all the game is covered by them, and therefore manual testing is mandatory 😅
P.S. My tests are coded using the plugin GdUnit4 by Mike Schulze, a wonderful tool 👍
#indiedev #gamedev #godot
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
What is the first advice you give them to make this period a success?
What is the first advice you give them to make this period a success?
saint11.art/blog/scaling/
#pixelart #tutorial
saint11.art/blog/scaling/
#pixelart #tutorial
The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator.
It allows for near instant playthroughs of a scenario!
#gamedev #indiegame #RPG
The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator.
It allows for near instant playthroughs of a scenario!
#gamedev #indiegame #RPG
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
What I quickly discovered about the result of different attachments:
- .GIF -> Static image of 1st frame
- Low-res .MP4 -> Low-res video
- High-res .MP4 -> Low-res video
So... it seems there is not much of a choice 🤷♂️
What I quickly discovered about the result of different attachments:
- .GIF -> Static image of 1st frame
- Low-res .MP4 -> Low-res video
- High-res .MP4 -> Low-res video
So... it seems there is not much of a choice 🤷♂️
Further investigations identified the problem to be partially caused by the unregulated duration of the units' animations. With some taking 4 frames, while others 9.
#thread #indiedev #gamedev #pixelart
1/4🧵
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉