I've enjoyed generating some mosaic-like patterns with this one and I highly recommend the procedural music talks over at the Unreal Engine channel on YouTube.
I've enjoyed generating some mosaic-like patterns with this one and I highly recommend the procedural music talks over at the Unreal Engine channel on YouTube.
I've broken down the steps here. buff.ly/yUoKsDt
I've broken down the steps here. buff.ly/yUoKsDt
Here's the final redesign. Check out the full breakdown here youtu.be/flmInfrTC4U
Here's the final redesign. Check out the full breakdown here youtu.be/flmInfrTC4U
This is me every time I try to make anything remotely musical.
This is me every time I try to make anything remotely musical.
youtu.be/8EIwH-dENR8
youtu.be/8EIwH-dENR8
Every source is recorded using a Diety S-Mic 2. Or synthesized in Phase Plant
#sounddesign #gameaudio
www.youtube.com/watch?v=3-ny...
Every source is recorded using a Diety S-Mic 2. Or synthesized in Phase Plant
#sounddesign #gameaudio
www.youtube.com/watch?v=3-ny...
The sound design is incredible, so I couldn’t resist giving the cinematic a fresh take. #gameaudio #sounddesign
youtu.be/NVXbRWGV7S0?...
The sound design is incredible, so I couldn’t resist giving the cinematic a fresh take. #gameaudio #sounddesign
youtu.be/NVXbRWGV7S0?...
I've always admired the work the audio team does over at Frontier Developments. Their sound design is top-notch, and I was inspired to try my hand at creating something similar.
Here's a creature sound redesign from Jurassic World Evolution II
I've always admired the work the audio team does over at Frontier Developments. Their sound design is top-notch, and I was inspired to try my hand at creating something similar.
Here's a creature sound redesign from Jurassic World Evolution II