Mr Dino
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mrdino.bsky.social
Mr Dino
@mrdino.bsky.social
Dad, husband, software designer, game developer and stuff.
Pinned
As a follow-up, and since I only shared a portion of my work on Cohort, I decided to post a series of messages featuring graphics and insights that I hope will be helpful to fellow game developers.

Prepare for a long thread because this project lasted 12 years.

#gamedev #gameart #postmortem

🧵1/n
It seems that after Pong, Breakout was easier than I expected.

As I hoped, this stage was an opportunity to improve the library. I reworked the collision detection from Pong, which could prove useful later on. I also plan to separate the handling of user input from the automatic game update logic.
November 11, 2025 at 8:02 PM
Here's my new personnal challenge after Pong : Breakout !
Same situation, 1 week max, no polishing but still improving and expanding the library.
November 11, 2025 at 4:39 PM
Here's a Pong clone coded with #monogame. I spent less than three evenings on it, as it's very basic: no scoring, no victory system, no sound (for now).

Can you guess what happens after Pong?
November 9, 2025 at 4:11 PM
I'm finally back to gamedev with the MonoGame framework, trying to put everything I learned from Cohort into a library for future projects.

I plan to make some very simple retro game clones to test and expand my toolbox, one week max per game, no polishing.

The fun of coding is back!
October 27, 2025 at 12:25 PM
Reposted by Mr Dino
I'm looking for a #game #recommendation:
- Dungeon crawler
- Character creation
- Job/class system
- RPG elements : XP, equipment, skills
- Turn-based or fairly calm
- Procedural or almost no story
- Not too hard (possibility to farm)
- Less than 50 hours to complete
December 15, 2024 at 2:43 PM
I'm looking for a #game #recommendation:
- Dungeon crawler
- Character creation
- Job/class system
- RPG elements : XP, equipment, skills
- Turn-based or fairly calm
- Procedural or almost no story
- Not too hard (possibility to farm)
- Less than 50 hours to complete
December 15, 2024 at 2:43 PM
Learning #pixelart. CC are welcome.
Maybe I should start with fewer restrictions.
December 1, 2024 at 5:19 PM
Terrible game idea. A fighting game where your character became slower, weaker and clumsy according to remaining health point.
November 27, 2024 at 6:23 AM
Today, I'm trying my hand at #pixelart. After two decades of working with vector drawing, this feels laborious. It’s going to take time to get comfortable with this technique and even longer before I’m satisfied with my work.
November 24, 2024 at 9:33 AM
Me : "Hmm I should give a try to this game. Let's hope my PC can run it, it looks ressources consuming"

Game is from 2012.
November 22, 2024 at 8:21 PM
Reposted by Mr Dino
If you are posting about anything #MonoGame related, please add the #MonoGame tag or #BuiltWithMonoGame tag so we can easily track you down and RT/TP news about your progress and game release.

Please RT/RP to get the word out in the community.
November 21, 2024 at 2:57 PM
Hi @2dgameartguru.bsky.social ! So nice to see you here !
November 21, 2024 at 8:50 AM
I tried the Discover feed.

It seems the algo doesn't care about what I tag, what I like or who I follow.

That's a big nope.
November 21, 2024 at 5:51 AM
As a follow-up, and since I only shared a portion of my work on Cohort, I decided to post a series of messages featuring graphics and insights that I hope will be helpful to fellow game developers.

Prepare for a long thread because this project lasted 12 years.

#gamedev #gameart #postmortem

🧵1/n
November 20, 2024 at 8:37 AM
Now that Cohort is stopped, I have no more things to hide.

l'm thinking about sharing unreleased content like unlockable jobs, skill animations, icons or items.

Should I ?

#gamedev #gameart #turnbased #SRPG
November 18, 2024 at 5:37 PM
Hey #gamedev people ! I'm looking for books about game design and game programming patterns. Do you have any advice ? The offer seems plethoric.
November 16, 2024 at 5:13 PM
I have decided to stop further development on Cohort.
🧵
November 5, 2024 at 7:19 PM