Real Time VFX Mike
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realtimevfxmike.bsky.social
Real Time VFX Mike
@realtimevfxmike.bsky.social
Working on Prodeus. Making colors move. Etc.
It looks like the animated wallpaper plugin I was using no longer works with Windows 11, but this should work with Wallpaper Engine and I'll look into making it work as a screen saver. Hopefully this looks ok compressed.
May 29, 2025 at 9:10 PM
Reposted by Real Time VFX Mike
I will be returning with NEW music for the Prodeus DLC!
May 20, 2025 at 3:51 PM
This works a lot better than I expected it to. #screenshotsaturday #indiedev
May 18, 2025 at 1:19 PM
IT at game studios, "Let me just calibrate this $3000 monitor for you."

People buying a tv, "Gimme the biggest, brightest, cheapest screen you got!"
Bringing this back because this has been my life for the last week:
February 22, 2025 at 12:19 AM
Finally got this brighter and running at 110-120 fps on a 1080GTX at 1080p. #screenshotsaturday #unity3d #gamedev #shaders
January 17, 2025 at 5:09 PM
Some more work GI work. Removing all the biases and magic numbers I can find. Made things a little harsher/blotchy but is more predictable in more situations. I think a light probe volume might be better for evenly spreading more light. #screenshotsaturday #gamedev #unity3d #shaders
December 21, 2024 at 10:09 PM
Some more updates on SEGI integration. Lights with shadows affecting the GI, custom emissive material, unfiltered GI samples, Filtered GI samples. Running at 95 fps at 1080p, on 1080 GTX. Hoping to get it up to 120 fps. #screenshotsaturday #gamedev #unity3d #shaders
December 14, 2024 at 6:58 PM
Posting some old stuff. Here is an active camo effect I have used on a few projects. This keeps the object opaque and pulls the background colors inwards.
Write up: vfxmike.blogspot.com/2018/06/opaq...
Repo: github.com/SquirrelyJon...
#vfx #unity3d #madewithunity #gamedev #indiedev #tutorial
December 6, 2024 at 3:47 PM
Finally get to make one of these things! Doing some new project research and dug up SEGI for Unity. Untouched for 7 years. github.com/sonicether/SEGI Working on boosting quality and performance. Still some more work to do but looking nice. #gamedev #VFX
December 6, 2024 at 1:43 AM
First Post! I'm Mike. I'm the guy who makes the vortexes. That's really all I do. Some have lightning, some of them glow, some are horizontal, some are vertical, sometimes they are blue, sometimes they are not blue, but they almost always spin counter clockwise. #MeetTheDev #VFX #GameDev
December 5, 2024 at 10:49 PM