Sparseal
sparseal.bsky.social
Sparseal
@sparseal.bsky.social
Design and development of CGI tools.
https://sparseal.com
We will be attending this year's Guadalindie (Málaga, Spain) in a couple of days. If you happen to be there and want to talk about Uniform or CozyBlanket, reach out!
May 14, 2025 at 10:04 PM
Uniform 1.4 introduces SDF modeling, manual UV mapping and packing, 3D printing workflow utilities, faster brushes, iCloud support and more. Available now.
April 25, 2025 at 10:51 PM
👀
January 27, 2025 at 9:40 PM
Reposted by Sparseal
I 3D-sculpted Bonzo's body in Nomad Sculpt. @madnesscreations.com made a papercraft pattern using CozyBlanket by @sparseal.bsky.social, which we printed and I then assembled, cut into a suitable pattern again, traced it onto 1 cm upholstery foam, cut it out, glued it together! So far so good!
January 27, 2025 at 9:21 PM
Uniform 1.3 introduces a new, fully customizable UI, realtime path traced viewport rendering, interactive procedural objects and more.
Available now.
December 23, 2024 at 8:21 PM
Uniform 1.3 will use the Manifold library for mesh layout trimming.
October 10, 2024 at 3:17 PM
Uniform 1.3 will support stencil projection painting on high poly meshes, textures and curves.
October 9, 2024 at 4:24 PM
Uniform 1.3 clipping tool is up to 450 times faster than the previous version (900ms -> 2ms).
This enables real time preview even when working with multiple objects with millions of points.
October 3, 2024 at 4:32 PM
Uniform 1.3 will support procedural objects with interactive gizmos. The new procedural system can be used for non destructive primitives, character blockouts, instance scattering, data conversions and more.
September 30, 2024 at 2:14 PM