Tiny Turtle
tinyturtle75.bsky.social
Tiny Turtle
@tinyturtle75.bsky.social
Hi! I'm an artist and streamer. Here is my Patreon, it's free and you can pay if you want: patreon.com/TinyTurtle75
Twitch: https://www.twitch.tv/tiinyyturtlee
pt3. I'll use what time I can spare to work on planning and organizing my game and my game studio. I can organize a Kickstarter and a better social media presence.
July 10, 2025 at 11:00 PM
Pt 2. I am also working on emigrating to Australia. I plan to continue to work on my video game once I have finished school, which will be before the end of 2025. I will still work here and there on the game, but it's not my main focus.
July 10, 2025 at 10:58 PM
Hey all, sorry I have neglected the Game Dev Challenge. I went back to college to finish my degree. It's an accelerated course, so it takes up a lot of free time. Also, I forgot.
July 10, 2025 at 10:54 PM
#365DaysofGameDev I will be returning to the game dev challenge after my trip.
April 15, 2025 at 3:02 PM
#365DaysofGameDev Day 132: I worked more on the player model, but there is an issue with the animation. Back to blender -_-
April 11, 2025 at 2:54 AM
#365DaysofGameDev Day 132: I apologize I haven't been working on the challenge, I've been busy looking for new jobs. I'll try to do some work tonight.
April 10, 2025 at 12:38 PM
#365DaysofGameDev Day 131: I continued to work on my 3d player script.
April 7, 2025 at 1:46 AM
Here is my silly little animation I made when I first bought moho.
#cute #animation #ate
April 4, 2025 at 8:13 PM
#365DaysofGameDev Day 130: I got laid off from my second job...I just studied today.
April 4, 2025 at 2:57 AM
#365DaysofGameDev Day 129: I reviewed the code I had laid out before working on my blender model.
April 2, 2025 at 3:05 AM
#365DaysofGameDev Day 128: I finished the player walking rig animation. I can finally go back into Godot and add my player model.
April 1, 2025 at 2:37 AM
#365DaysofGameDev Day 127: Okay, I am having trouble opening files, but I finally resolved the face and rig issue. The last step is to make the walking animations and import them into Godot.
March 30, 2025 at 6:20 AM
#365DaysofGameDev Day 126: Me, why the heck do I feel like I'm forgetting something....OH CRAP THE CHALLENGE. So, any who, I can't figure out how to get the face to move with the head -_-.
March 29, 2025 at 7:15 AM
Oh, yeah, I forgot to mention. I'm back to streaming. My twitch is in my bio :)
March 25, 2025 at 8:01 PM
I think I'm gonna start streaming my Game Dev. What do you guys think?
March 25, 2025 at 7:56 PM
#365DaysofGameDev Day 125: Good news is I am finally working on the rig. The bad news is my face isn't apart of the rig.
March 25, 2025 at 12:31 PM
#365DaysofGameDev Day 124: FINALLY!!!
March 24, 2025 at 3:01 AM
#365DaysofGameDev Day 123: UGH THE FACE ISSUE IS STILL HAPPENING 😤
March 23, 2025 at 7:44 AM
#365DaysofGameDev Day 122: I couldn't get much done due to working late. I mostly polished what I already had.
March 22, 2025 at 6:31 AM
#365DaysofGameDev Day 121: I was recommended by many to just remake the model as I had a lot of initial issues caused by remeshes. 😰
March 21, 2025 at 3:19 AM
#365DaysofGameDev Day 120: I haven't been able to do much game dev these past few days. I had to work late. So, just studying.
March 20, 2025 at 4:46 AM
#365DaysofGameDev Day 119: Okay, I have to recreate the entire head, but this time I got the face-up, correctly.
March 18, 2025 at 1:28 AM
#365DaysofGameDev Day 118: Sighhh. Fine. I'll ask for help on discord -_-.
March 16, 2025 at 5:38 AM
#365DaysofGameDev Day 117: WHYYYYYYYY
March 15, 2025 at 6:00 AM
#365DaysofGameDev Day 116: I am still figuring out the 2D face stuff. I really wish I could speed up the process. Being a beginner in Blender stinks. You spend hours learning small things, only to spend more hours fixing even smaller mistakes.
March 13, 2025 at 4:55 PM