Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Iron Blooded Orphans
Berserk '97
Cross Ange
Legend Of The Galactic Heroes
Madoka Magica
Made in Abyss
Ergo Proxy
Code Geass
Houseki no Kuni
Angel Beats
Spice and Wolf
Chobits
Cardcaptor Sakura
Mobile Suit Zeta Gundam
Iron Blooded Orphans
Berserk '97
Cross Ange
Legend Of The Galactic Heroes
Madoka Magica
You have rights, sure, unless you're poor, a protester who angers conservatives, a prisoner, the list goes on...
The judge denied her bail for 'public safety,' despite harming no human.
You have rights, sure, unless you're poor, a protester who angers conservatives, a prisoner, the list goes on...