Taylor Mitchell
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abstroxisintruth.bsky.social
Taylor Mitchell
@abstroxisintruth.bsky.social
She/Her - Animator - Gamedev
I love concrete. PFP by Tanblaque, go check em' out!
https://tanblaque.tumblr.com
aw phooey her boobs got covered up by beer
December 9, 2025 at 10:13 PM
they're PEELING him

But I forget if that was yours or a Reverend video haha
December 9, 2025 at 3:21 PM
Boss who likes Tenna and Vox asked to give her a TV head; which could mean nothing.
December 9, 2025 at 6:48 AM
Reposted by Taylor Mitchell
it hurts
November 29, 2025 at 6:25 PM
No thats literally how being a creator goes haha, the thing you make in like 2 hours pops the fuck off vs the thing that takes months just does alright.
December 6, 2025 at 4:47 AM
YUP! Crunched my entire october and managed to add 4 fully voice acted cutscenes to our gamejam entry, just to have people complain that the in-game objects I had to reuse for said cutscenes weren't scaled properly to the characters come onnnnnnnnnn
December 5, 2025 at 11:58 PM
A much more fair comparison would be to compare the game's respective box arts, and would you look at that, the renders look fantastic and flashy. Its not about
fidelity or something being high or low effort, its about purpose and hitting a deadline.
December 5, 2025 at 12:05 AM
The point of this render is not to be flashy and eye-catching, the point is to be clearly readable at small sizes, potentially even on a switch undocked! you don't want renders to be this high detailed when it will be viewed at that small of a size, since all the detail would just blend into
noise.
December 5, 2025 at 12:04 AM
it hurts
November 29, 2025 at 6:25 PM
like we already finished the V1.2 patch, going back and adjusting the enemies on backtrack areas is extremely easy. I'm just upset that the game was so boring he spent half the time talking about Hazbin Hotel. I must work harder as a game designer.
November 28, 2025 at 8:21 PM