But camera controls with MnK + GamePad, bepu physics for the character are working, so some progress is being made!
#StrideEngine #gamedev #indiedev
But camera controls with MnK + GamePad, bepu physics for the character are working, so some progress is being made!
#StrideEngine #gamedev #indiedev
Auto crouching, rolling and crashes, slopes, auto jumping, moving platforms, ladder / vine climbing, tied to physics.
#madewithunity #gamedev
Auto crouching, rolling and crashes, slopes, auto jumping, moving platforms, ladder / vine climbing, tied to physics.
#madewithunity #gamedev
#madewithunity #lowpoly #indiedev
#madewithunity #lowpoly #indiedev
Has l/r mouse click camera 8 directional movement, swimming, double jump.
Next is some camera smoothing I think.
#madewithunity
Has l/r mouse click camera 8 directional movement, swimming, double jump.
Next is some camera smoothing I think.
#madewithunity
Also included Unity's Surface Bumpmap Package (URP) to get Hex Tiling to break texture repetition.
#madewithunity #lowpoly
Also included Unity's Surface Bumpmap Package (URP) to get Hex Tiling to break texture repetition.
#madewithunity #lowpoly
Actions with a bullet cost show a blinking preview in the player HUDs.
Slowly getting to the fun part
#madewithunity #screenshotsaturday
Actions with a bullet cost show a blinking preview in the player HUDs.
Slowly getting to the fun part
#madewithunity #screenshotsaturday
#madewithunity #screenshotsaturday
#madewithunity #screenshotsaturday
#madewithunity #screenshotsaturday #gamedev
#madewithunity #screenshotsaturday #gamedev
Rather than fading in / out like in WA, combatants run to their new position when someone moves in or out of the cell :)
#gamedev #madewithunity
Rather than fading in / out like in WA, combatants run to their new position when someone moves in or out of the cell :)
#gamedev #madewithunity