aekobear
aekobear.blue
aekobear
@aekobear.blue
(made of dirt)
may your reign be long and fashionably evil 🙌
December 3, 2025 at 4:07 AM
wah this is SO cute!! i can't believe you made it, that's so impressive O:
December 2, 2025 at 3:29 PM
i think a lot of things were survival adjacent, like Lost in Blue (survival but there's a finite storyline) or Dwarf Fortress (survival but with many units)

It's almost like what minecraft contributed was an exact ratio between sandbox, rpg and survival that resonated with people
December 1, 2025 at 3:36 PM
if it's anything like going to the gym, once a year is plenty 👍
November 28, 2025 at 6:58 PM
2) lua is very simple because everything is a primitive, a table or a function. you lose some syntactical niceties because concepts like inheritance, instantiation, etc do not exist. if they did, lua would be too big and slow to be performant and easy to implement as an embedded language
November 25, 2025 at 1:13 AM
as someone who spent a long time going "i will never use lua because it's too quirky for me" and is now using lua, it boils down to two things:

1) lua is really fast *because* its grammar is limited by a single-pass compiler. so some features simply cannot exist without slowing lua down
November 25, 2025 at 1:13 AM
lua is also surprisingly (at least to me) old. it's older than Java, which I really think solidified the popularity of a high-level language with c-like conventions
November 25, 2025 at 12:49 AM
you've got this backwards. mathematical convention is for indexes to start at 1, and many older high-level languages (fortran, cobol, smalltalk, ada). C used 0-based indexing purely as a simplistic low-level decision, but the popularity of C changed public expectations
November 25, 2025 at 12:46 AM
already making progress 😎 when the proof-of-concept is ready, I would super appreciate your feedback!

i know you've put a lot of work into making Godot's UI work for you, and I'm curious to hear if/how you feel my approach would limit your creativity or design ideals
November 20, 2025 at 10:34 PM
i think in practice this gets used sparingly because it's expensive. generally only used for fast-moving objects like bullets that fail to collide properly even at decent framerates
November 16, 2025 at 4:27 PM
this is the answer, and is what game engines tend to encourage
November 16, 2025 at 4:22 PM
cinnamon swirls in every byte
November 13, 2025 at 3:39 PM
i think it would have been very very cool if the steam machine had a magnetic charger embedded in the case
November 13, 2025 at 3:36 PM
**very dyslexically** wow i'm flattered
November 13, 2025 at 3:15 PM
awesome, thanks! been waiting for this announcement for months ✨
November 12, 2025 at 6:20 PM