afanguy
@afanguy.bsky.social
28 followers 13 following 23 posts
hi. i'm afan. afanguy. you might know me from such projects as "MYSTERYTALE Online" and "TS!Underswap" i made a near perfect recreation of undertale. now im adding online multiplayer to it
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afanguy.bsky.social
i tried ranking every single mario platformer level editor i could find (excluding scratch games). i'm not judging full game packages, just the level editor portion; including the UI, course part variety, skill ceiling, game feel, game physics, etc
afanguy.bsky.social
okay the bottom part is still true but i wasnt aware of the mountain of other evidence for dess knight. im reconsidering my stance
afanguy.bsky.social
dess isnt the knight

using your right hand to put your hand on someone's shoulder doesnt even remotely outweigh the ridiculous amount of evidence that carol is the knight or magically make dess not lost and confused
afanguy.bsky.social
i keep forgetting to post updates here, oops

uhhh devlog with a bunch of stuff

gamejolt.com/p/mysterytal...

public beta soon!! (i hope)
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afanguy.bsky.social
dess isnt the knight

using your right hand to put your hand on someone's shoulder doesnt even remotely outweigh the ridiculous amount of evidence that carol is the knight or magically make dess not lost and confused
afanguy.bsky.social
deltarune tomorrow
afanguy.bsky.social
"let me just add a few of siffrin's original portraits from ISAT as placeholder portraits for our next beta test. not too many though, they don't fit the style and will be replaced later, just enough for beta testing"

...i think i mightve overdone it

#undertale #fan-game #gamedev
afanguy.bsky.social
i plan on beginning public BETA testing over on the discord eventually. first, i wanna make sure everything is stable enough, have all the necessary admin functionality programmed in, actually set up a proper server and have a bit more content for people to play around with
afanguy.bsky.social
started private beta testing the multiplayer functionality for mysterytale. here are some screenshots

#undertale #gamedev #fan-game
afanguy.bsky.social
the chat system for mysterytale 1.0. have you ever wanted to chat with people in real time using extremely expressive undertale textboxes? no? what do you mean "no"? really? well, it's cool though

#undertale #gamedev #fan-game
afanguy.bsky.social
added new stuff to the rewritten chat system for mysterytale. text modifiers! change the color, shakyness or wavyness partway through, disable your portrait, use a different character-specific voice or change your talk speed

#gamedev #undertale #fan-game #i-hate-dotum-che-it-wont-import-correctly
afanguy.bsky.social
some WIP footage of the chat system for mysterytale online 1.0. its still very similar to the old chat system, but with a lot of improvements and subtle differences

obviously, still not finished

#undertale #fan-game #gamedev
afanguy.bsky.social
finished the pose system for my #undertale online multiplayer #fan-game

#gamedev
afanguy.bsky.social
new devlog! this one contains explainations of some mildly technical stuff and some of the reasons why i've done things certain ways, so maybe that interests anybody

#gamedev #fan-game #undertale

gamejolt.com/p/march-2025...
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afanguy.bsky.social
finished the skin menu. pretty happy with how it looks right now. there's still a bit of unused space and the category selection isnt incredible, but i think this works nicely

#gamedev #undertale #fan-game
afanguy.bsky.social
i do plan on running some test sessions on the discord soon-ish. probably after i've implemented underchat with its admin commands but before pvp? somewhere around that point-ish
afanguy.bsky.social
you guys have no idea how excited i am to be making this much progress

#gamedev #fan-game #undertale
Example of the skin system in action collage of screenshots showcasing different ways the nametag display can be customized
afanguy.bsky.social
i actually used my overworld-ified version of the test monster sprite as a placeholder for the other player sprite. that's what you do when making multiplayer games, right? throw in like a default cylinder as a placeholder for other players?

but test monster is cooler than cylinders

#undertale
afanguy.bsky.social
ARE WE CONNECTED?

#gamedev #undertale #fan-game
afanguy.bsky.social
logos by @realcubert.bsky.social and @thetoon.bsky.social, by the way!

i dont know how crediting people with short bluesky clips works, so uh.. we'll see how i'll handle that for now. when the new version of the game is out, full credits will be in-game and on gamejolt though!
afanguy.bsky.social
uhh i still dont really use social media, so heres something small?

wanted to do something like a ut/dr counterpart to mario all-stars' game select for this. its technically more of a mode select than a game select, but who's keeping track?

#gamedev #undertale
afanguy.bsky.social
happy "january"!!!!!

i wrote a devlog for the stuff i've done for mysterytale, aka my "near perfect #undertale recreation" with online multiplayer. devlog goes ove soul modes, shops and other stuff

#gamedev #fan-game

gamejolt.com/p/january-20...
Game Jolt - Share your creations
gamejolt.com
afanguy.bsky.social
i recently finished the core engine of my undertale project, thus completing the portion that's a near perfect recreation of undertale, meaning it's soon time for me to start working on the multiplayer functionality

just gotta find myself a nice, free server, since im broke

#gamedev #undertale
afanguy.bsky.social
hi i left twitter for 2 blue 2 sky. i never used twitter in the first place so don't expect much

anyway, dog magic in my 99% (if not higher) perfect undertale recreation

uhh tags right. #undertale #GameDev #TobyFoxShouldHireMeForDeltarune #ILiterallyRemadeUNDERTALEwithPinPointAccuracyFromScratch