Adventures in 16 Colors
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ai16c.bsky.social
Adventures in 16 Colors
@ai16c.bsky.social
Retro game development and pixel art. Sporadic blog posts about obscure Commodore 64 games.
Top left is probably Paganitzu (or its predecessor Chagunitzu), featuring Alabama Smith: en.wikipedia.org/wiki/Paganitzu
Paganitzu - Wikipedia
en.wikipedia.org
September 2, 2025 at 5:47 PM
That loading screen goes unreasonably hard for a puzzle game.
September 1, 2025 at 9:05 PM
I've played Loco Motive as well. Amazing pixel art in this one. I still need to finish it, though :)

Great, I'm looking forward to your game. PowerQuest looks to be quite a robust framework.
June 29, 2025 at 7:53 PM
Nice! I've heard of PowerQuest because I recently played the Drifter demo. I'm probably going with Godot, because I've already made a prototype in that engine.
June 29, 2025 at 1:09 PM
Thanks! Yes, that's the plan.
June 29, 2025 at 12:44 PM
I enjoyed the elevator puzzle in this one, especially because drawing a map made it easier.
May 27, 2025 at 4:01 PM
That jumping sound :D
May 9, 2025 at 8:39 PM
I love this! Takes me right back to Ultima Underworld, where even small details in the UI had some game-related function.
May 5, 2025 at 7:09 PM
Wow, I'm afraid @juliaminamata.bsky.social needs to extend the Pantsmo project to cover up these covers as well.
January 31, 2025 at 9:54 PM
Thank you! It's a rather garish choice of colors, but I've grown to like it.
December 28, 2024 at 8:59 AM
Thank you! :)
December 25, 2024 at 2:05 AM
Thanks! :)
December 24, 2024 at 3:44 PM