Alexis R.
@alxrsr.bsky.social
Designer, writer and photograph. Some thoughts about game design, writing, storytelling and life. https://arosierportfolio.cargo.site/
More and more, I see people I care about choosing (consciently or not) beautiful lies over truths that could free them. #PostTruth no longer influences the #media alone — it’s shaping how we think, speak, and build relationships.
November 11, 2025 at 11:32 AM
More and more, I see people I care about choosing (consciently or not) beautiful lies over truths that could free them. #PostTruth no longer influences the #media alone — it’s shaping how we think, speak, and build relationships.
Chaque jour de l'an 2025 confirme que nous avons élu à la tête de nos #sociétés, de nos technologies et de nos entreprises les produits les plus terrifiants et dysfonctionnels de notre époque terrible. Peut-être en prendrons-nous conscience lorsque viendra le temps de dresser le bilan du désastre.
November 5, 2025 at 11:25 AM
Chaque jour de l'an 2025 confirme que nous avons élu à la tête de nos #sociétés, de nos technologies et de nos entreprises les produits les plus terrifiants et dysfonctionnels de notre époque terrible. Peut-être en prendrons-nous conscience lorsque viendra le temps de dresser le bilan du désastre.
What it means to be a star. #DavidBowie by photographer Mick Rock — on his way to becoming an eternal light.
November 2, 2025 at 3:37 PM
What it means to be a star. #DavidBowie by photographer Mick Rock — on his way to becoming an eternal light.
What makes #StrangerThings stand out isn’t only nostalgia — it’s radical sincerity. It treats the relationships and emotions people usually mock today with genuine care. Being human means looking strange sometimes — and that's a good thing.
November 2, 2025 at 2:09 PM
What makes #StrangerThings stand out isn’t only nostalgia — it’s radical sincerity. It treats the relationships and emotions people usually mock today with genuine care. Being human means looking strange sometimes — and that's a good thing.
Could be the artistic style for a (disturbing) #crpg. "A series of #drawings from an #isometric perspective, in the style of computer #games. The subject of each drawing is the main image associated with a cultural event."
→ whitelead.com/jrh/screensh...
→ whitelead.com/jrh/screensh...
November 1, 2025 at 4:39 PM
Could be the artistic style for a (disturbing) #crpg. "A series of #drawings from an #isometric perspective, in the style of computer #games. The subject of each drawing is the main image associated with a cultural event."
→ whitelead.com/jrh/screensh...
→ whitelead.com/jrh/screensh...
Such a cool project (and title). "Ambient Mixtape 16 is a collection of original curated works surrounding a central theme: “After Hours". #indiedev #interactivefiction
→ www.geocities.ws/am16/
→ www.geocities.ws/am16/
October 30, 2025 at 4:42 PM
Such a cool project (and title). "Ambient Mixtape 16 is a collection of original curated works surrounding a central theme: “After Hours". #indiedev #interactivefiction
→ www.geocities.ws/am16/
→ www.geocities.ws/am16/
Interesting how Paul Thomas Anderson revisits in #OneBattleAfterAnother, half a centur later, one of the underlying theme of Magnolia: toxic masculinity and paternity. And still intertwined with a socio-political satire, except that things have got worse (in a way).
October 30, 2025 at 4:39 PM
Interesting how Paul Thomas Anderson revisits in #OneBattleAfterAnother, half a centur later, one of the underlying theme of Magnolia: toxic masculinity and paternity. And still intertwined with a socio-political satire, except that things have got worse (in a way).
The more I write interactive dialogues, the more it feels like level design — and vice versa. Just as dialogue is navigation through a socio-cognitive space, exploration is a form of conversation with the environment. In the end, both are about finding the best way to communicate. #gamedesign
October 26, 2025 at 6:56 PM
The more I write interactive dialogues, the more it feels like level design — and vice versa. Just as dialogue is navigation through a socio-cognitive space, exploration is a form of conversation with the environment. In the end, both are about finding the best way to communicate. #gamedesign
The unexpected and symbolic sanctification of #EdGein at the end of #Monsters says something deeply unsettling about modern societies. About how a world where violence is systemic — organized, glorified, consumed, and reproduced — turns naturally monsters into saints (and martyrs).
October 24, 2025 at 1:06 PM
One can only dream of what #Bloodlines2 could have been as a spiritual reinterpretation of #vtmb aesthetic (2000s West Coast warm and glauque urban goth), rather than the modernization, through the lens of cold-hearted capitalism, that it became.
October 22, 2025 at 6:00 PM
One can only dream of what #Bloodlines2 could have been as a spiritual reinterpretation of #vtmb aesthetic (2000s West Coast warm and glauque urban goth), rather than the modernization, through the lens of cold-hearted capitalism, that it became.
Extended, complex, unmarked quests is one of the highlights of #Avowed. They reward careful exploration and deepen the sense of narrative agency. In my experience, games that trust players' intelligence enough to hide narrative content like that are very rare. Great #questdesign.
October 22, 2025 at 4:29 PM
Extended, complex, unmarked quests is one of the highlights of #Avowed. They reward careful exploration and deepen the sense of narrative agency. In my experience, games that trust players' intelligence enough to hide narrative content like that are very rare. Great #questdesign.