Arthur Schiller
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arthurschiller.bsky.social
Arthur Schiller
@arthurschiller.bsky.social
450 followers 930 following 24 posts
Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit. Early Access: https://bit.ly/scenery-beta
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Congratulations! 🎉
I am also getting married in little over two weeks! 😊
We are going to host a special interactive livestream during the #WWDC25 keynotes on monday within @scenery-app.bsky.social.
Should be pretty cool, more info coming soon! 👀
Did you ever experience an immersive and interactive livestream on Apple Vision Pro?

If not, grab your headset and tune in on Monday. ᯅ

Experience this year’s WWDC as never before.
9:45am PT / 12:45pm ET / 6:45pm CET

Comment below and we’ll send you the invite once live!
More to reveal soon. 👀
Not exactly sure why it’s implemented this way, but maybe it offers a bit more flexility for the API consumer.
Yes, what @johnhaney.bsky.social said. originFromAnchorTransform gives you the transform of the planes anchor in world space, and anchorFromExtentTransform is the transform of the actual plane the anchor represents, but WITHIN the anchors coordinate system. Can be a little confusing.
Bummer that OcclusionMaterial on visionOS does not receive Grounding Shadows :(
You can also give them a Collision and PhysicsBodyComponent without it having a ModelComponent. Sometimes that’s even better if you don’t require it to participate in rendering.
Isn’t the flow just Settings → Apple Account → Sign in with Apple → select app and delete?
Or is this about how to remove associated data from a custom backend?
Let me know how it goes! :)
Reposted by Arthur Schiller
👋 Meet Scenery: The XR Creation Suite you always wanted.

We're beyond excited to announce Scenery is live on all Apple platforms.

In a nutshell, it's a native XR creation and storytelling tool that flips the script on how immersive experiences are built and distributed.

youtu.be/s-dMWm5GAZU
Introducing Scenery
YouTube video by Scenery
www.youtube.com
We are also working on a WebXR-based viewer for Android and Quest devices. It is a project that has grown out of our personal needs and that we use ourselves on a daily basis. There are many cool additions and features planned for the upcoming days, weeks and months. Stay tuned!
Experiences can be shared instantly using App Clips, bypassing the need to download the app from the App Store while offering native performance. Scenery is available for iOS, iPadOS, macOS and visionOS. With the editor currently available on Mac and iPad.
Aaaand we are live. 🚀
Introducing Scenery: The XR Creation Suite

After almost two years of hard work, dedication and iteration I’m proud to finally ship our first public version.

Create and distribute high-quality immersive experiences for Mobile AR and Apple Vision Pro.

youtu.be/s-dMWm5GAZU
Introducing Scenery
YouTube video by Scenery
youtu.be
This has been almost 2 years in the making…
Scenery – The XR Creation Suite 🪄
Launching February 13th.

@scenery-app.bsky.social
Reposted by Arthur Schiller
*Launch Day*

The Art of Fauna is now available on the App Store! 🥳

It's a puzzle game based on historical animal drawings, with a strong focus on accessibility. 20% of proceeds are donated to nature conservation organisations.

Download:
apps.apple.com/app/apple-st...

Learn more 🧵
#TheArtOfFauna
Gave up on using it in the simulator. I rather use the non-AR mode on Mac (Catalyst) or iPad if I want to test without AR.
Ah perfect haha, thanks 👌