Arthur Schiller
@arthurschiller.bsky.social
Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit.
Early Access: https://bit.ly/scenery-beta
Early Access: https://bit.ly/scenery-beta
Congratulations! 🎉
I am also getting married in little over two weeks! 😊
I am also getting married in little over two weeks! 😊
June 17, 2025 at 3:13 PM
Congratulations! 🎉
I am also getting married in little over two weeks! 😊
I am also getting married in little over two weeks! 😊
Not exactly sure why it’s implemented this way, but maybe it offers a bit more flexility for the API consumer.
April 22, 2025 at 1:09 PM
Not exactly sure why it’s implemented this way, but maybe it offers a bit more flexility for the API consumer.
Yes, what @johnhaney.bsky.social said. originFromAnchorTransform gives you the transform of the planes anchor in world space, and anchorFromExtentTransform is the transform of the actual plane the anchor represents, but WITHIN the anchors coordinate system. Can be a little confusing.
April 22, 2025 at 1:06 PM
Yes, what @johnhaney.bsky.social said. originFromAnchorTransform gives you the transform of the planes anchor in world space, and anchorFromExtentTransform is the transform of the actual plane the anchor represents, but WITHIN the anchors coordinate system. Can be a little confusing.
developer.apple.com/documentatio... should give you that I think. So anchor.originFromAnchorTransform × anchor.geometry.extent. anchorFromExtentTransform
anchorFromExtentTransform | Apple Developer Documentation
The transform from the plane extent to the plane anchor’s coordinate system.
developer.apple.com
April 21, 2025 at 8:33 PM
developer.apple.com/documentatio... should give you that I think. So anchor.originFromAnchorTransform × anchor.geometry.extent. anchorFromExtentTransform
Bummer that OcclusionMaterial on visionOS does not receive Grounding Shadows :(
April 19, 2025 at 10:22 PM
Bummer that OcclusionMaterial on visionOS does not receive Grounding Shadows :(
You can also give them a Collision and PhysicsBodyComponent without it having a ModelComponent. Sometimes that’s even better if you don’t require it to participate in rendering.
April 19, 2025 at 2:23 PM
You can also give them a Collision and PhysicsBodyComponent without it having a ModelComponent. Sometimes that’s even better if you don’t require it to participate in rendering.
Isn’t the flow just Settings → Apple Account → Sign in with Apple → select app and delete?
Or is this about how to remove associated data from a custom backend?
Or is this about how to remove associated data from a custom backend?
April 4, 2025 at 8:03 AM
Isn’t the flow just Settings → Apple Account → Sign in with Apple → select app and delete?
Or is this about how to remove associated data from a custom backend?
Or is this about how to remove associated data from a custom backend?
Let me know how it goes! :)
February 14, 2025 at 5:26 PM
Let me know how it goes! :)
We are also working on a WebXR-based viewer for Android and Quest devices. It is a project that has grown out of our personal needs and that we use ourselves on a daily basis. There are many cool additions and features planned for the upcoming days, weeks and months. Stay tuned!
February 13, 2025 at 5:53 PM
We are also working on a WebXR-based viewer for Android and Quest devices. It is a project that has grown out of our personal needs and that we use ourselves on a daily basis. There are many cool additions and features planned for the upcoming days, weeks and months. Stay tuned!
Experiences can be shared instantly using App Clips, bypassing the need to download the app from the App Store while offering native performance. Scenery is available for iOS, iPadOS, macOS and visionOS. With the editor currently available on Mac and iPad.
February 13, 2025 at 5:53 PM
Experiences can be shared instantly using App Clips, bypassing the need to download the app from the App Store while offering native performance. Scenery is available for iOS, iPadOS, macOS and visionOS. With the editor currently available on Mac and iPad.
Get it here → apps.apple.com/app/6472496817
Scenery – Spatial Experiences
Transform Your Creative Vision into an Immersive Reality
Scenery is your professional-grade spatial design studio for creating stunning XR experiences. Built for creators who want to push the bounda...
apps.apple.com
February 13, 2025 at 5:53 PM
Get it here → apps.apple.com/app/6472496817
Gave up on using it in the simulator. I rather use the non-AR mode on Mac (Catalyst) or iPad if I want to test without AR.
January 4, 2025 at 12:22 PM
Gave up on using it in the simulator. I rather use the non-AR mode on Mac (Catalyst) or iPad if I want to test without AR.
Ah perfect haha, thanks 👌
November 23, 2024 at 1:38 PM
Ah perfect haha, thanks 👌