💼 Senior Tech Artist @ Mojang
💣 BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/
linktr.ee/artofsully
I also took a break from work to visit Switzerland over the weekend and man what a gorgeous place 🇨🇭🏔️
I also took a break from work to visit Switzerland over the weekend and man what a gorgeous place 🇨🇭🏔️
#bombshellblitz #gamedev #indiedev
#bombshellblitz #gamedev #indiedev
#DOOM #guitarcover #ギター弾いてみた
#DOOM #guitarcover #ギター弾いてみた
#bombshellblitz #gamedev #madewithunity
#bombshellblitz #gamedev #madewithunity
could be cool to convert some of my 16:9 videos to vertical format!
could be cool to convert some of my 16:9 videos to vertical format!
the lil bombshells need attention 😤
the lil bombshells need attention 😤
5/5
5/5
4/5
4/5
3/5
3/5
2/5
2/5
(there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!)
1/5
(there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!)
1/5
👏wheelchair accessible👏
(one of our tba bombshells may appreciate this 👀)
👏wheelchair accessible👏
(one of our tba bombshells may appreciate this 👀)
notes:
- run spherecast on delay to save perf
- only tick logic is FInterp of 'AvatarPos'/'CutoutTransition' values
- separate ground from walls so you don't fade out stuff characters walk on
- use 'ShadowPassSwitch' to keep shadows from faded geo
notes:
- run spherecast on delay to save perf
- only tick logic is FInterp of 'AvatarPos'/'CutoutTransition' values
- separate ground from walls so you don't fade out stuff characters walk on
- use 'ShadowPassSwitch' to keep shadows from faded geo
#gamedev #shaders #unrealengine
#gamedev #shaders #unrealengine