🌐: allisonkyeh.com
🎮: ayucinna.itch.io play my jam games here~
I keep forgetting which is which for mirroring joints and I couldn't find a straightforward graphic online so I made one lol
#3dmodeling #rigging
I keep forgetting which is which for mirroring joints and I couldn't find a straightforward graphic online so I made one lol
#3dmodeling #rigging
my first ever summary bc it's been many years since I drew monthly :')
#art #artsummary
my first ever summary bc it's been many years since I drew monthly :')
#art #artsummary
🎶 We placed 1st!! with our Persona inspired rhythm game- I did all the art and had a blast leaning into the P5 aesthetic 😄
🎷 ayucinna.itch.io/bebop-baton
#gamejam #gamedev #indiedev
🎶 We placed 1st!! with our Persona inspired rhythm game- I did all the art and had a blast leaning into the P5 aesthetic 😄
🎷 ayucinna.itch.io/bebop-baton
#gamejam #gamedev #indiedev
I really liked the colors this time :)
#art #conceptart #gameart #gamejam
I really liked the colors this time :)
#art #conceptart #gameart #gamejam
this is hard bc I actively try to use color even for sketches.. so here's some exercises from when I started to study vfx :)
#vfx #animation
this is hard bc I actively try to use color even for sketches.. so here's some exercises from when I started to study vfx :)
#vfx #animation
👻 play here! thuleanx.itch.io/ghost-nirvana
#gamejam #gamedev #indiedev
👻 play here! thuleanx.itch.io/ghost-nirvana
#gamejam #gamedev #indiedev
I'm a generalist turned tech artist, I do all the art in my game jam team including models, anims, shaders, vfx, and I code at work too 😊 very interested in everything and can't pick one thing..
I'm a generalist turned tech artist, I do all the art in my game jam team including models, anims, shaders, vfx, and I code at work too 😊 very interested in everything and can't pick one thing..
the waves consists of multiple slices that collide with the rocks, but our programmer implemented that so I can't speak to that much :) thanks for reading~!
the waves consists of multiple slices that collide with the rocks, but our programmer implemented that so I can't speak to that much :) thanks for reading~!
I used more noise for crunchy bits at the edge to emulate the brush textures in my concept art- two layers so the roughness isn't consistent through the entire edge
I used more noise for crunchy bits at the edge to emulate the brush textures in my concept art- two layers so the roughness isn't consistent through the entire edge