azadux.com
Glad to see a lot more nuanced takes in this Reddit thread from hardcore fans www.reddit.com/r/DeathStran...
Glad to see a lot more nuanced takes in this Reddit thread from hardcore fans www.reddit.com/r/DeathStran...
You and John D are the people I miss hearing from the most
You and John D are the people I miss hearing from the most
any game that has a fully unlocked frame rate works
any other games that come to mind?
any game that has a fully unlocked frame rate works
any other games that come to mind?
- doom 2016
- mirrors edge catalyst
- battlefield 4
- doom 2016
- mirrors edge catalyst
- battlefield 4
Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
We need your 📈 DATA 📉 for our Reboot Blue talk;
'The game has changed: VR games marketing in 2025'
- All data you provide is completely anonymous
- We'll post a summary of the findings after Reboot
- Should only take you 5 mins
- We'd be very appreciative
- Form below 👇
We need your 📈 DATA 📉 for our Reboot Blue talk;
'The game has changed: VR games marketing in 2025'
- All data you provide is completely anonymous
- We'll post a summary of the findings after Reboot
- Should only take you 5 mins
- We'd be very appreciative
- Form below 👇
Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!
nianticlabs.github.io/morpheus/
(1/6)
Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!
nianticlabs.github.io/morpheus/
(1/6)
Total latency at 60fps is around a frame (16ms). Even less so for 90fps.
Feels fantastic for playing with a controller
Total latency at 60fps is around a frame (16ms). Even less so for 90fps.
Feels fantastic for playing with a controller
Such a shame! It’s a core part of the Steam deck experience
Such a shame! It’s a core part of the Steam deck experience
wtf!
wtf!
It combines CLI utilities from Stereoautoalign and Spatial Video Tools to batch process a series of image
github.com/azadbal/MPO-...
It combines CLI utilities from Stereoautoalign and Spatial Video Tools to batch process a series of image
github.com/azadbal/MPO-...
1. meta horizon worlds is cancer and is killing the quest vr dev ecosystem
2. meta horizon worlds is the reason why meta is subsidizing the headsets, which is how the quest dev vr exist in the first place
Thoughts?
1. meta horizon worlds is cancer and is killing the quest vr dev ecosystem
2. meta horizon worlds is the reason why meta is subsidizing the headsets, which is how the quest dev vr exist in the first place
Thoughts?
Fantastic camera baseline, optical zoom, surprisingly decent quality in low light, a 3D display for preview, auto-alignment during capture, and a satisfying flip up/down mechanism for turning it on—15 year old tech!
Will work on converting to spatial photos!
Fantastic camera baseline, optical zoom, surprisingly decent quality in low light, a 3D display for preview, auto-alignment during capture, and a satisfying flip up/down mechanism for turning it on—15 year old tech!
Will work on converting to spatial photos!
my stereographs/spatial photos will finally include people and other non-static subjects 😆
my stereographs/spatial photos will finally include people and other non-static subjects 😆
Glad to see that there is a place where a lot of the vr world congregated outside of twitter
Glad to see that there is a place where a lot of the vr world congregated outside of twitter
“Monastery of the Hripsimian Virgins”
Links to view/download a mesh and Gaussian splat bellow 👇
“Monastery of the Hripsimian Virgins”
Links to view/download a mesh and Gaussian splat bellow 👇
previewing 3D prints before printing them.
Visualizing the scale of prints is always hard—not anymore! The workflow is super easy. Export model as USDZ from blender and open it in Vision Pro.
previewing 3D prints before printing them.
Visualizing the scale of prints is always hard—not anymore! The workflow is super easy. Export model as USDZ from blender and open it in Vision Pro.
- Ruins of Ani
gaussian splat to be viewed in VR. Gracia ai link below
- Ruins of Ani
gaussian splat to be viewed in VR. Gracia ai link below
you have a whole bunch of photos (in this case 1180 images from a DSLR and a drone) where you compare high contrast features against one another to find shared tie points, which make up the point cloud that you see
next, for meshing
you have a whole bunch of photos (in this case 1180 images from a DSLR and a drone) where you compare high contrast features against one another to find shared tie points, which make up the point cloud that you see
next, for meshing