Boost C++ Libraries
@boost.org
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Boost provides free peer-reviewed portable C++ source libraries.
Posts Media Videos Starter Packs
boost.org
Chaotic Attractors with Boost.OdeInt, a talk by Richard Thomson at the Utah C++ Programmers Group

youtube.com/watch?v=zpGx7sZvE0s
boost.org/libs/numeric/odeint
boost.org
Learn about the implementation of high-performance bulk operations in Boost.Bloom:

bannalia.blogspot.com/2025/10/bulk-operations-in-boostbloom.html
boost.org/libs/bloom
boost.org
The official re-review of Matt Borland and Chris Kormanyos's Boost.Decimal proposal runs from Oct 6th to 15th. John Maddock manages the re-review.

Repo: github.com/cppalliance/decimal
Docs: develop.decimal.cpp.al/decimal/overview.html
Participate: lists.boost.org/archives/lis...
boost.org
@ClickHouseDB uses more than 20 Boost libraries!

Algorithm, CircularBuffer, Container, StringAlgo, Convert, DynamicBitset, ContainerHash, Geometry, Heap,Intrusive, IOStreams, LexicalCast, Locale, Math, MultiIndex, Range, Rational, SmartPtr and more!

clickhouse.com/
github.com/ClickHouse/ClickHouse
boost.org
Graph database Arangodb relies on a number of Boost libraries: Algorithm, Asio, Container, ContainerHash, Core, Lockfree, PropertyTree, Range, Test, Thread, UUID.

arangodb.com
github.com/arangodb/ara...
boost.org
boost.org
Wed, Oct 8 @ 6:00 PMC: save the date for "Chaotic Attractors with Boost.OdeInt", an upcoming online meetup by the Utah C++ Programmers Group
www.meetup.com/utah-cpp-pro...

Boost.Odeint is a C++ library for solving ordinary differential equations (ODEs)
boost.org/libs/numeric...
boost.org
Want to apply fuzzing to your code? Learn how it's made at Boost:

www.boost.org/doc/contribu...
boost.org
The implementation of Nix functional package manager from @nixos_org relies on Boost libraries Container, Context, Coroutine, Core, Format, LexicalCast, Unordered and URL.

nixos.org
github.com/NixOS/nix
www.boost.org
boost.org
Boost made a cameo in the final #CppCon keynote.
Thanks to @matt.godbolt.org for the mention, and to the C++ community for keeping Boost strong!

boost.org
boost.org
Great libraries, great conference.
Visit the new boost.org
boost.org
Check out the new Boost. Fewer dependencies, faster build times, modern libraries. We never stopped growing! #cppcon
boost.org
At #CppCon, we've been showing off some of our latest and greatest! Here's a rundown:

Math - boost.org/libs/math
Redis - boost.org/libs/redis
Bloom - boost.org/libs/bloom
Hash2 - boost.org/libs/hash2
Parser - boost.org/libs/parser
MQTT5 - boost.org/libs/mqtt5
Unordered - boost.org/libs/unordered
boost.org
Boost.Math: making sure C++ developers never feel like fish out of water (right, Austin?). #CppCon
boost.org
Andreas Fertig and Arnaud Becheler at #CppCon...Where Boost.Redis turns “networking” into “net working.”
boost.org
Who does the artwork?

Every card features original, commissioned artwork from Bob Ostrom, an amazing illustrator and cartoonist featured in over 250 children's books.
boost.org
How can I get notified?

Follow Boost on BlueSky for up to date news related to the Boost Collectible Card Game and the Boost C++ Library collection.
boost.org
Play continues to the next Feature, and the overall game goes to the player who ships the agreed number of Features first or reaches the session’s victory condition. The rules are intentionally quick to learn, but the mix of card synergies, tradeoffs, and timing rewards deeper strategy.
boost.org
Some Events are persistent and remain in play until cleared, just like long-running issues in real projects. You win a Feature the moment your tableau meets or exceeds all of its listed requirements.
boost.org
On your turn you draw, then lay out Library and Tool cards to your table, adding their stats together to meet your Feature’s requirements. Events can reshape the board by adding constraints, accelerating progress, or throwing curveballs that force you to rethink your plan.
boost.org
How to play?

Each player starts with a deck and a face-up Feature (chosen by their opponent) that they are trying to build. A Feature is a small project goal with clear stat requirements, such as a target total in Speed, Reliability, Efficiency, or other engineering-flavored attributes.
boost.org
Are cards all the same?

Every card is labeled with its origin and a timestamp. For example, the initial card packs obtained at CppCon 2025 are labeled so the cards with this marking can only be obtained at that conference, in the specified year.
boost.org
Are packs all the same?

Starter decks (available soon) will consist of all the cards needed to play, and will be the same. The booster packs distributed at CppCon 2025 however, contain all the same cards. Future booster packs will contain random cards to customize a deck for a tailored play style.