The Creator (of ADOM)
brannalbin.bsky.social
The Creator (of ADOM)
@brannalbin.bsky.social
ADOM Creator & Maintainer, Grog Creator & Maintainer, Realms of Ancardia: Eternal Strife Developer

http://www.realmsofancardia.com/
https://www.roguelike.games
https://www.adom.de
Interesting. The world map in #RealmsOfAncardia no longer is flat. What do you think?

(ignore the stupid text log)

And thanks once more to @zenorogue.bsky.social for the original implementation idea in bsky.app/profile/zeno... and to @ravenmore.pl for suggesting to use this in #RealmsOfAncardia.
August 3, 2025 at 10:14 PM
Inspired by @zenorogue.bsky.social 's post about globular ASCII projections (my words) in bsky.app/profile/zeno... I tried that for #RealmsOfAncardia but I guess I have no talent at anything but rectangular 2D maps 🤪

The joys of #roguelike #programming
August 3, 2025 at 8:34 PM
And some little impressions of what little bit of #gameplay exists right now for my new #roguelike #BlobRL:
August 3, 2025 at 1:07 PM
Added a page for my latest sidetrek #BlobRL (while the main focus of work remains #RealmsOfAncardia) - but the blob is too cute to not talk about :-)

www.roguelike.games/2025/08/03/s...
August 3, 2025 at 1:06 PM
Sometimes vacations birth weird ideas (new #roguelike #game #BlobRL ). And no: This won't affect #RealmsOfAncardia negatively...
July 24, 2025 at 8:38 PM
Experimenting with a visual damage indicator for #RealmsOfAncardia

#roguelike #programming can be so much when your custom engine has reached a state where adding such a feature takes less than five minutes :-)
July 3, 2025 at 7:51 PM
I'm right now busy ripping out my Curses layer from #RealmsOfAncardia in order to rely 100% on my new graphical component architecture. I guess some weird effects are to be expected when #programming a #roguelike but this one is weird... and tough.

WARNING! SCREEN SHAKING!
June 28, 2025 at 2:10 PM
#Death in #RealmsOfAncardia is more beautiful than ever...

#roguelike #programming
June 19, 2025 at 10:31 PM