🎉 3 stages = 6 levels
🎉 Rewards: 6 random Starr Drops + 1 Mecha Box
🎉 4 free lives (extra lives for Gems!)
🎉 Starting now until December 13 at 8am UTC
🎉 3 stages = 6 levels
🎉 Rewards: 6 random Starr Drops + 1 Mecha Box
🎉 4 free lives (extra lives for Gems!)
🎉 Starting now until December 13 at 8am UTC
As usual, if you get the Brawl Pass Plus from the Supercell Store you'll earn an extra 30% XP! 🎫
As usual, if you get the Brawl Pass Plus from the Supercell Store you'll earn an extra 30% XP! 🎫
💥 Mecha Piper and Mecha Jessie are in the Shop with a discount and in the Catalog for Gems!
💜 Mecha Piper is a Hypercharge Skin and will be removed from the Shop by the end of the Season (and available again in special boxes or events)
💥 Mecha Piper and Mecha Jessie are in the Shop with a discount and in the Catalog for Gems!
💜 Mecha Piper is a Hypercharge Skin and will be removed from the Shop by the end of the Season (and available again in special boxes or events)
💥 Brawlers with 90% discount, Legendary Skins and Hypercharges with absurd discounts, Gems + Waffles bundles, and MORE on store dot supercell dot com!
💥 Brawlers with 90% discount, Legendary Skins and Hypercharges with absurd discounts, Gems + Waffles bundles, and MORE on store dot supercell dot com!
• Damage gives temp shield → Shield (no longer decays over time, only when receiving damage)
• Chuck: Damage gives temp shield 35% -> 30% shield
• Fang/Buzz: Damage gives temp shield 30% -> 25% shield
🔻 Projectile home in:
• Rate -20%
• Damage gives temp shield → Shield (no longer decays over time, only when receiving damage)
• Chuck: Damage gives temp shield 35% -> 30% shield
• Fang/Buzz: Damage gives temp shield 30% -> 25% shield
🔻 Projectile home in:
• Rate -20%
• Attack Range +2 → Damage +35%
🔺 Mandy:
• Gadget cooldown Cards replaced by Movement speed Cards
• Attack Range +2 → Damage +35%
🔺 Mandy:
• Gadget cooldown Cards replaced by Movement speed Cards
• bounce rate: 50/100/200% → 80/150/250%
• bounce max time: 5 → 6
🔺 Piper:
• Gadget cooldown 50% faster → Damage +35%
• Gadget cooldown (Super Rare Card) replaced by Projectile speed (Super Rare Card)
• Gadget cooldown (Epic Card) replaced by Projectile Speed (Epic Card)
• bounce rate: 50/100/200% → 80/150/250%
• bounce max time: 5 → 6
🔺 Piper:
• Gadget cooldown 50% faster → Damage +35%
• Gadget cooldown (Super Rare Card) replaced by Projectile speed (Super Rare Card)
• Gadget cooldown (Epic Card) replaced by Projectile Speed (Epic Card)
• 80/50/30% → 100/60/40%
• 50/30/20% → 90/50/30%
🔺 Attack damage heals:
• 30% → 35%
🔺 Gadget cooldown (in some Decks):
• 50/30/10% → 60/30/10%
🔺Regenerate health earlier:
• 50% → 80%
• 80/50/30% → 100/60/40%
• 50/30/20% → 90/50/30%
🔺 Attack damage heals:
• 30% → 35%
🔺 Gadget cooldown (in some Decks):
• 50/30/10% → 60/30/10%
🔺Regenerate health earlier:
• 50% → 80%
🔺 Fireballs surround:
• damage 500 → 1000
🔺 Damage gives temp shield:
• rate 35/30% → 40/35%
• active time 2sec → 5sec
• cap: 2000 → 4000
🔺 Shield:
• 10% → 15%
• 5% → 10%
🔺 Fireballs surround:
• damage 500 → 1000
🔺 Damage gives temp shield:
• rate 35/30% → 40/35%
• active time 2sec → 5sec
• cap: 2000 → 4000
🔺 Shield:
• 10% → 15%
• 5% → 10%