Brian Crick
briancrick.bsky.social
Brian Crick
@briancrick.bsky.social
Unity/Unreal Game engineer, 3d artist. Developing Tinselfly, a surreal science fantasy narrative Unity game.

https://linktr.ee/tinselfly
Pinned
Time for a pinned intro!

My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
have a bear
July 26, 2025 at 1:36 AM
Learning Unreal rendering by making #startrek ship continues.

Currently testing how it looks with different lighting conditions, which I've never done before.

Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
February 28, 2025 at 3:33 AM
Reposted by Brian Crick
ATTENTION BAJORAN WORKERS
#STARTREK #SISKO197
February 20, 2025 at 5:49 PM
Starting texturing in Unreal (my first time doing it). Reflections just work, lighting is easy to set up, and it's been easy to do things like add a subtle pearlescent finish with Substrate.

Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.

#startrek
February 22, 2025 at 3:52 AM
Here we go again.

When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.

This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.

Starting with a variation of a design I did in 2022.

#startrek
February 16, 2025 at 2:25 AM
Got some new glasses! Less overtly wacky than my usual fare but hopefully still interesting
January 30, 2025 at 8:32 PM
Continuing to get comfortable with ClipStudio, experimenting with different brushes and techniques.

Per-stroke random color variation is great for drawing hair.
January 22, 2025 at 4:20 PM
Started another Tinselfly in-world poster, a fashion ad.

I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
January 17, 2025 at 11:25 PM
Visiting this cozy bookstore in Tinselfly won't be a huge part of the game, but I still hope it looks like a place you'd want to visit

#screenshotsaturday #indiegame
January 11, 2025 at 5:04 PM
Time for a pinned intro!

My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
January 11, 2025 at 4:56 PM
Great dinner, great conversation, Legos, cocoa and still learning new things about @reasie.bsky.social just a week shy of 29 years after our first date
January 11, 2025 at 2:34 AM
Reposted by Brian Crick
My and @ebwizdx.bsky.social’s new #LevelDesign book about action-adventure and Metroidvania style games is now officially RELEASED! It also includes tutorials to help you get started making your own adventure game in the GB Studio engine! Check it out at: www.routledge.com/World-Design...
World Design for 2D Action-Adventures
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler a...
www.routledge.com
January 8, 2025 at 12:58 AM
Feeling burnt out on Unreal day job and Unity almost-a-second-job indie dev, so on the advice of a friend I'm trying Godot as a way of doing something both creative and refreshing, like I dunno taking a break from painting to doodle a little

I think it's working. I really, really like Godot so far.
January 7, 2025 at 4:10 PM
time for some delicious emergency holographic dinner since we didn't feel like cooking!

except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
January 6, 2025 at 10:59 PM
Reposted by Brian Crick
21K Followers now!

To celebrate if you're an indie game dev and fancy a signal boost, drop a link to your game in the replies and I'll repost 👍🏻

#IndieGameShare
January 6, 2025 at 7:10 PM
life lessons I'm learning from UFO 50's Overbold:

make things a harder now to make them easier later

fail quickly

always make sure you have room to move

listen

fail repeatedly

saving up is good but so is using what you have, and what you can get, well

fail

try again

try again

try again
January 6, 2025 at 3:47 PM
Finally got around seeing Last Voyage of the Demeter (very shortly after seeing Nosferatu) and mostly I just thought of it like an Alien movie as a period piece instead of sci-fi.

Though the eponymous ship itself seemed like a nicely shot, creepy setting for everything.
January 6, 2025 at 4:39 AM
this mini burrito bowl is too big for me can I get a burrito cup
January 4, 2025 at 7:52 PM
Added my new painting to the game world. Colors ended up a little washed out, but hopefully it's adding a feeling of history to the space.

Looking forward to making more of these!

#screenshotsaturday
January 4, 2025 at 4:29 PM
Started playing Minishoot Adventures and find it... kind of relaxing?

It's bullet hell, but at least on the difficulty mode I'm on there's a soothing, meditative, almost dance-like quality to dodging bullets.
January 4, 2025 at 3:23 PM
Reposted by Brian Crick
On the blog: as I think about new year's resolutions, I consider the audacity of contentment. https://www.marievibbert.com/the-audacity-of-contentment/
photo by Christina Ramirez.
January 2, 2025 at 3:01 PM
made steak for the first time in years

it caught fire

and was delicious
January 2, 2025 at 1:39 AM
Declaring this painting done. Here's the Blender study and final painting.

Roughing everything out in 3d first worked really well. I should do this more.

There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.
January 1, 2025 at 12:07 AM
Using Blender to rough out composition and colors for a new Tinselfly painting, to be painted over in ClipStudio. The goal is to make something a little Rembrandt-ish though obviously I'm... not a great painter. Let's see how far I get.

Never a thumbnail like this before, it's really helpful!
December 29, 2024 at 4:35 PM
more drydocks should be festive and or purple
Chaparral bodywork on festive purple drydock.
December 28, 2024 at 10:59 PM