https://linktr.ee/tinselfly
My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
Currently testing how it looks with different lighting conditions, which I've never done before.
Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
Currently testing how it looks with different lighting conditions, which I've never done before.
Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.
#startrek
Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.
#startrek
When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.
This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.
Starting with a variation of a design I did in 2022.
#startrek
When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.
This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.
Starting with a variation of a design I did in 2022.
#startrek
Per-stroke random color variation is great for drawing hair.
Per-stroke random color variation is great for drawing hair.
I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
#screenshotsaturday #indiegame
#screenshotsaturday #indiegame
My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
I think it's working. I really, really like Godot so far.
I think it's working. I really, really like Godot so far.
except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
To celebrate if you're an indie game dev and fancy a signal boost, drop a link to your game in the replies and I'll repost 👍🏻
#IndieGameShare
To celebrate if you're an indie game dev and fancy a signal boost, drop a link to your game in the replies and I'll repost 👍🏻
#IndieGameShare
make things a harder now to make them easier later
fail quickly
always make sure you have room to move
listen
fail repeatedly
saving up is good but so is using what you have, and what you can get, well
fail
try again
try again
try again
make things a harder now to make them easier later
fail quickly
always make sure you have room to move
listen
fail repeatedly
saving up is good but so is using what you have, and what you can get, well
fail
try again
try again
try again
Though the eponymous ship itself seemed like a nicely shot, creepy setting for everything.
Though the eponymous ship itself seemed like a nicely shot, creepy setting for everything.
Looking forward to making more of these!
#screenshotsaturday
Looking forward to making more of these!
#screenshotsaturday
It's bullet hell, but at least on the difficulty mode I'm on there's a soothing, meditative, almost dance-like quality to dodging bullets.
It's bullet hell, but at least on the difficulty mode I'm on there's a soothing, meditative, almost dance-like quality to dodging bullets.
photo by Christina Ramirez.
photo by Christina Ramirez.
it caught fire
and was delicious
it caught fire
and was delicious
Roughing everything out in 3d first worked really well. I should do this more.
There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.
Roughing everything out in 3d first worked really well. I should do this more.
There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.
Never a thumbnail like this before, it's really helpful!
Never a thumbnail like this before, it's really helpful!