Bryan Venzen | VFX Artist
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bryanvenzen.bsky.social
Bryan Venzen | VFX Artist
@bryanvenzen.bsky.social
Founder of letsmakefx.bsky.social
📍Chicago - (He/Him)
🐕 Dog Dad - 10+/yr Game Dev
Who’s Who in America 2024
GDC VFX Summit Advisor
No Kings protest in Columbia, MO was excellent! So much love and community. It felt incredible!
#NoKings
October 18, 2025 at 6:54 PM
My dog Osiris is the best desk buddy! He’s just a calm little nugget that warms my feet while I work.
#dogsky #pitbull
July 9, 2025 at 3:05 PM
I should start posting more pics of my pups. Especially, Winona! She is so photogenic.
#pitbull #Dogsky
July 4, 2025 at 3:02 PM
Obligatory GDC letters picture ❤️
#gdc2025 #gamedev
March 21, 2025 at 5:28 AM
I’m so proud to be at GDC this year! I can’t believe I get to say,

“Let’s Make FX is a small real-time VFX co-dev studio that has worked on 10 titles over two years!”

Including:
Wanderstop
Off The Grid
Risk of Rain 2
Rocket League

If you are at GDC and want to connect, comment or DM me!
March 19, 2025 at 5:34 PM
First day of GDC! If you are around today. Come say hi!
#realtimevtx #gdc2025
March 17, 2025 at 6:52 PM
I have always wanted to find an easier way to make more stylized "hand drawn" lightning FX. I found a fun method using blender! I'm testing things out matching a scene from Akira :)
#VFXFriday #realtimevfx #blender
December 20, 2024 at 7:01 PM
Happy #screenshotsaturday! Here's a Mob Psycho 100 aura effect I made while back. No textures were used, its all done with shader math ✨
#realtimevfx #gamedev #indiedev
December 14, 2024 at 6:58 PM
A few years ago I got hyper fixated on making the most realistic real-time ocean shader possible. I put it down after 8 months or so. Looking back, I still think it looks pretty good.
#screenshotsaturday #UE5 #gamedev #realtime
December 7, 2024 at 5:35 PM
In the material, we take input direction and stretch the verts accordingly, masking the leading edge of the character, so the verts appear to trail. We also eat away the mesh as we stretch. Once the ability is over, we destroy the poseable mesh.
December 6, 2024 at 10:42 PM
In a blueprint, we use a poseable mesh component to copy the character's pose at the time of the dash (since the pose can vary) and we create dynamic material instances so we can pass input direction to material and animate the material values. This blueprint is spawned by the gameplay ability.
December 6, 2024 at 10:42 PM
Here's a breakdown post about my anime dash effect! Everyone was so excited about it, so I wanted to share I how it was done just in case you want to use it in your project⚡
#realtimevfx #gamedev #UE5
December 6, 2024 at 10:42 PM
I just can't let these combat fx go! It was early on in production but I feel like I was really in my bag with these dash fx! The goal was to give players that #anime superspeed feeling and I really like where we ended up!
#realtimeVFX #gamedev #UnrealEngine5
December 2, 2024 at 8:26 PM
Today was my 36th birthday! So glad to spend it with my favorite human!
#happybirthday
November 30, 2024 at 2:14 AM
Show me your pet and what they were named after.
November 26, 2024 at 1:59 PM
I'm Bryan, a VFX artist and Founder of Let's Make FX! I've been in games for 10+ years and worked on games like Metroid Prime: Remastered & Mass Effect: Legendary Edition.

I love seeing the FX community rebuild here ✨ Thanks for having me! Here's a Matrix effect I made!
#vfx #realtimevfx #gamedev
November 18, 2024 at 7:30 PM