▪ Concept artist and illustrator for books and games
▪ Krita + Blender fiend
▪ ❤️ SFF horror & winding critters
▪ Commissions! camilabrun.carrd.co
🖼️ cara.app/camilabrun
📨 info@\camilabrun.com
^ That's me seeing your work!
^ That's me seeing your work!
I probably should paint a few sunlit and varied pieces to show I got range but... *looks at WIP folder* oh no, moody is in my soul hahaha 😂
I probably should paint a few sunlit and varied pieces to show I got range but... *looks at WIP folder* oh no, moody is in my soul hahaha 😂
You got a new fan! I love your use of colors, light, the expressions!
You got a new fan! I love your use of colors, light, the expressions!
Since I don't want to varnish pages out of everything available here nice black pencils were the best.
Since I don't want to varnish pages out of everything available here nice black pencils were the best.
2D/3D game art jobs. This feed isn't meant to also capture animation jobs but some could appear if they hit the right tags.
bsky.app/profile/cami...
Projects running calls for artists and portfolio submissions.
2D/3D game art jobs. This feed isn't meant to also capture animation jobs but some could appear if they hit the right tags.
bsky.app/profile/cami...
Projects running calls for artists and portfolio submissions.
- Flatten is also good for flatter planes, but if you really need something truly flat it's easier to model or boolean it *then* sculpt details
- Elastic Grab and 2D Grab are great to adjust without introducing bumps
Lastly, I hate that bsky gives us so few chars I have to break up replies. 😂
- Flatten is also good for flatter planes, but if you really need something truly flat it's easier to model or boolean it *then* sculpt details
- Elastic Grab and 2D Grab are great to adjust without introducing bumps
Lastly, I hate that bsky gives us so few chars I have to break up replies. 😂
- It's *very* hard to get smooth surfaces on higher resolutions, so set the dynotopo or multires res lower and only increase when you need details
- I like clay strips to add/remove clay, it's predictable and flatter
- I'll add clay and hit shift to smooth often so it doesn't build up messily
- It's *very* hard to get smooth surfaces on higher resolutions, so set the dynotopo or multires res lower and only increase when you need details
- I like clay strips to add/remove clay, it's predictable and flatter
- I'll add clay and hit shift to smooth often so it doesn't build up messily