CD Legasse
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cdlegasse.bsky.social
CD Legasse
@cdlegasse.bsky.social
Autistic Artist, Programmer, and Creative Director at LemonToast Games, Creators of Rexx Stone and Purrdition: Meowntains of Madness.
I appreciate the love! :P
September 19, 2025 at 11:48 PM
My only gripe with CB is that I want to import low res meshes specifically to unwrap them XP
April 26, 2025 at 12:42 AM
You should look into cozyblanket! It's probably the chillest way to retopo and unwrap a high res sculpt, and on the ipad no less :P
April 26, 2025 at 12:27 AM
For anyone interested, here's a before and after. The right attenuation really has a profound impact on the vibes in a scene.
April 25, 2025 at 9:51 PM
Some time ago I remember writing custom falloff algorithms for use in GZDoom, because the standard falloff was linear and looked like absolute ass. They rejected my PR. XP
April 25, 2025 at 3:19 AM
At least it’s not a paid thing, right?
April 21, 2025 at 5:24 PM
This looks good. I would play this.
April 18, 2025 at 6:25 PM
This looks like it would be a lot of fun.
April 18, 2025 at 2:34 PM
Where do I recognize this from? Was this used as a book cover at one point?
April 13, 2025 at 7:36 PM
Overwhelmed, underpaid, going broke and trying to save my family with this crazy video game.
April 5, 2025 at 8:19 AM
The method I use is pretty simple, and involves a dithering texture.
April 4, 2025 at 10:55 PM
The methods I used here for the dithering and color quantizing could be adapted to any shading style honestly.
April 4, 2025 at 10:29 PM
I'm just using standard high res pbr textures for this. the magic here happens in unwrapping the model to texture space, and rendering the pbr lighting to a surface, then applying that surface back to the mesh as an unlit texture. This method won't work with the way you're doing things.
April 4, 2025 at 9:51 PM
If you're interested in another point of view, I'd love to take a look at this and maybe help you get the lighting to a really solid place. Here's a look at the final result from my last time doing this in GM.
April 4, 2025 at 7:08 PM
For reals though. Lol
April 4, 2025 at 4:54 AM
Are you clamping your light values to 1?
April 4, 2025 at 2:46 AM
The solution I came up with was brute force, every other frame, I'd unwrap the mesh in 3d, with a pbr material, onto a surface the same size as my textures, then I'd use that projection as the texture, thereby limiting shading to a texel. It was inefficient, but pretty lol.
April 4, 2025 at 2:45 AM
HEY! Someone copied my idea! LOL This is great, next thing you should do, paletize and dither your resulting texels! It looks great <3
April 4, 2025 at 2:29 AM
April Fools has just ended for me, and in addition to that ad, it’s also popping up overlays on other apps I”m trying to use, while being SUPER intrusive.
April 2, 2025 at 8:18 AM
I hope it’s just an April Fools prank because it’s super annoying lol
April 2, 2025 at 8:11 AM
We should connect :P
March 31, 2025 at 6:21 AM