Code Stew
codestew.itch.io
Code Stew
@codestew.itch.io
Games Dev (Programmer + Designerd), Amateur 3D Character Rigger, ADHD 🇦🇺

Currently developing Non-Euclidean Boomer Shooter called:
Slipgate Crisis

Game Link:
https://codestew.itch.io/slipgate-crisis

Other Socials:
linktr.ee/codestew
Hey #PitchYaGame

I'm making a non-Euclidean Boomer Shooter called Slipgate Crisis that uses Portals and Gravity shenanigans to create some trippy maps.

💥Classic FPS Combat
💥80s Synthwave Aesthetic
💥Non-Euclidean Map Design

Steam page coming later this year.
November 8, 2025 at 3:16 AM
Few more snippets.
October 23, 2025 at 4:39 AM
Survived MIGW25, and now to make a complicated Map for Steve Lee's Level Design Jam 11.

Might have bitten more than I can chew with this map but see how we go.

#gamedev #leveldesign #blocktober #indiegames #boomershooter
October 23, 2025 at 4:38 AM
My Macbook Pro is now old enough to get tattoos. Could use more I reckon.
More specifically: Shitpost stickers.
October 18, 2025 at 3:08 AM
F to my 1080 Ti.

Died a couple days ago, easily my favourite GPU. Existed to played Doom 2016 at max settings. Using a 9060 XT now.
September 26, 2025 at 12:24 PM
G'Day all! Excited to announce that Slipgate Crisis will be showcased at GamesPond 2025 next Thursday at 6:30PM, St Kilda Town Hall!

If you're in the area, come try it out as well as the many other amazing games from talented local devs!

🎟️ Grab your tickets here: www.trybooking.com/events/landi...
August 20, 2025 at 3:10 PM
Took a while but finally thought of a Alt Fire for the pistols.
A mix of Unreal & Devil May Cry. While you have Ebony, you don't get access to Ivory straight away so find a replacement pistol ASAP until then. Player arms TODO at some point.

#unity3d #gamedev #indiedev #FPS #BoomerShooter
August 3, 2025 at 7:09 PM
More Examples. Desperately need to replace the placeholder player model and animations.

That said, these screenshots here have convinced me to add it as a feature down the line.

#unity3d #gamedev #indiedev #tools #photomode
July 3, 2025 at 6:47 AM
Wanted a way to take more interesting Screenshots so implemented a basic Photo Mode of sorts. More of a tool than a feature but I'll see how I feel later on if I want to add more features.
#unity3d #gamedev #indiedev #tools
July 3, 2025 at 6:20 AM
We made some small changes to the Global Game Jam Game. One change I added is a more visceral enemy death. Bit much but satisfying. Emphasising the mentos in cola effect.
Definitely room for improvement.

Head over to itch.io to play Cola Killer.
thefid.itch.io/cola-killer

#unity3D #gamedev #GGJ25
March 19, 2025 at 4:28 AM
Taking small break from documentation. Created a script to automate the Portal Creation Process.

All you need to do is create a Pro-Builder cube, adjust its size appropriately, run the automation script & easy portals.

Going to adjust it to be a menu option later on.
#gamedev #indiedev #unity3d
February 19, 2025 at 1:22 PM
Right, time to say goodbye to this old ammo pickup placeholder.
Say hello to the new placeholders.
#gamedev #unity3d #indiedev
February 6, 2025 at 2:23 AM
Summary of everything done in 2024:
- We have our first proper map completed
- Refined Weapons + Alt Fires
- Several Accessibility Options implemented
- HUD Improvements
- The Retro PC Boot Sequences
- Special Stage Development
- Lots of Bugfixes
- Misc stuff I forgot.
But there's still lots to do.
January 1, 2025 at 5:46 AM
Nothing fancy to show lately. Been mainly developing tools and systems related to game progression and level load order. #gamedev #unity3d
December 1, 2024 at 4:11 AM
Balmers Peak totally exists. You just have to believe it does and you will have several big brain moments being a Game Dev.
November 17, 2024 at 2:40 PM
Soz, but I've officially peaked.
...
ᵢₘ ₛₒ ₘₐₜᵤᵣₑ
November 17, 2024 at 9:39 AM
Mine's pretty basic. Methinks it was Pokemon on Cheez TV (Think the first ep I saw was when Ash got his Lapris in the Orange League). Anything before Pokemon, I wouldn't be able to identify. Some more mature stuff from SBS that I don't know the name of.
November 17, 2024 at 8:10 AM
Added a CRT shader and VHS artifacts to my project however it will require some tweaking (and performance optimisations).

Bluesky Video player compresses the footage quite a b it so I'll post a Youtube version in the replies shortly.
#gamedev #screenshotsaturday
October 27, 2024 at 2:10 AM
Hey all, should have posted this earlier but this is the intro sequence for my personal project called Slipgate Crisis.

Here's a small showcase of the current prototype.
October 22, 2024 at 1:35 PM
Last post for the night. Figured out Superhot by accident and now it's an accessibility option.
#gamedev #unity3d
October 22, 2024 at 1:28 PM
More "older" content recorded from the most current build.
Prototype BFG that is in desperate need of a nerf and bug fix.
#gamedev #unity3d
October 22, 2024 at 1:26 PM
Boot Sequence.
Changes based on the OS, at least for Windows and MacOS.
October 22, 2024 at 12:54 AM
October 22, 2024 at 12:50 AM
Current transferring older content from the Ex-Parrot site.

Here I was showcasing the shaderpack I'm using to restrict the colour palette while applying some pixelisation to create a more retro look.

Rest of the screenshots in the replies.
October 22, 2024 at 12:49 AM
Bite sized highlight reel of Slipgate Crisis to kick off this Bluesky account.
October 20, 2024 at 3:23 PM