Crazyblox
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crazyblox.bsky.social
Crazyblox
@crazyblox.bsky.social
Flood Escape 1 & 2 creator! Earned a few awards doing that.
Now I spend my time pursuing creative goals that this life has afforded me
Ordered dithering transparency mask is nice
October 31, 2025 at 8:58 PM
This is what regression looks like
October 31, 2025 at 7:00 PM
October 20, 2025 at 2:03 PM
Stop telling me I’m using my devices wrong #2
October 15, 2025 at 3:25 AM
I fudged up the refraction stuff and am in the process of rebuilding my BSDF, but since then I decided to remove checkerboarding, the tradeoff seems worth it since now I have other optimisations in place
October 14, 2025 at 4:34 PM
Refraction is starting to work!

So this is working for initial intersections with the medium of an object, but I need to perform the check again when leaving an object.
October 9, 2025 at 12:34 AM
This doesn't look like it's running in Roblox anymore
October 6, 2025 at 5:52 PM
Fixed and imported!
Now playing around with different reflectance for each part.
Need to implement refraction!
October 2, 2025 at 2:38 PM
Woah actually I've made a lot of progress recently, feels great!
Just need to import a new skybox since I redid the texture system...
October 2, 2025 at 12:25 PM
Why yes I guess you could say debugging is going well
September 26, 2025 at 3:31 PM
😭😭😭
September 25, 2025 at 2:43 PM
I SET IT TO DND SO I CAN STOP BEING OVERSTIMULATED. FUCK OFF
September 24, 2025 at 1:52 PM
🤨
September 20, 2025 at 6:45 PM
Oh would you look at that
September 20, 2025 at 1:09 AM
PNG support added
now the whole sky can be wega
September 19, 2025 at 11:25 PM
Digging through old projects; I made a MIDI player, so naturally I had to put the Vargskelethor Skrillex MIDI through it.

Much Obliged.
September 19, 2025 at 12:54 PM
AgX tone mapper added :)
September 15, 2025 at 1:28 PM
Demo #3 on my YT had borked bounce logic, fixed it here and it looks so much better lol

The price one pays for making all their logic their own rather than depending on closed libraries
August 29, 2025 at 4:27 PM
uhhh the animatronics do get a bit quirky at night....

Rando free model that I wanted to play about with, limitations are very obvious as workspace:Raycast() depends on the collision mesh rather than the visual mesh

Don't intend on supporting roblox-specific stuff beyond this
August 28, 2025 at 1:07 PM
August 27, 2025 at 7:57 PM
Big reason that visual progress hasn't accelerated as much as I would like for my renderer, is that I've actually been using it as a springboard for defining a a project structure that allows it to remain as platform-agnostic as possible, while still being able to take advantage of platform features
August 26, 2025 at 1:41 PM
August 26, 2025 at 2:18 AM
Could really do with adding importance sampling and other stuff, but its cool to be able to do stuff like this
August 22, 2025 at 1:41 AM
Realtime :)
August 20, 2025 at 1:54 AM
Well... Now I have a path tracer
August 18, 2025 at 8:26 PM