crybirb
banner
crybirb.bsky.social
crybirb
@crybirb.bsky.social
I worked as a Tech Artist, now?

I'm developing my own game. Let's talk!

profile pic by @nahamut.bsky.social
no gonna forgive the commentator speaking in spanish tho lmao
November 14, 2025 at 3:41 AM
what if my values of self worth and requirementsof happiness clash to each other? what if

if only that made sense
November 14, 2025 at 2:02 AM
What about the floating point rounding? Is that a thing that can happen in this case? I'm just dealing with something like that right now.
November 13, 2025 at 4:10 PM
Is there a way to avoid this completely in C#? What would be a fix for this?
November 13, 2025 at 4:01 PM
i guess most people love gatekeep and making games will be more gatekept than anything from now on. that's good to them.
November 12, 2025 at 9:47 PM
What I miss the most is the edgy optimistic electronic ads from the 2000's
November 12, 2025 at 9:12 PM
I'm fu*** the series hasn't ended and I like it a lot. Damn man why 16 books?
November 11, 2025 at 3:48 AM
That's brilliant and very well done. I hope I get to learn something like that. Congrats!
November 7, 2025 at 9:28 PM
Each mesh addition calls the combine? Does it get heavy on big maps? I saw you answering another question that this is all custom, so it doesn't use any Unity API?
November 7, 2025 at 7:08 PM
Is this instancing prefabs? How does this work? It's wonderful
November 7, 2025 at 6:20 PM
Hey that's pretty cool! It's vertex painting? How does this work?
November 7, 2025 at 6:19 PM
I want to see and I want to participate in the discussion, it's just a busy day/week/month.
I also want to acknowledge that I received the link and will make an effort to respect what they sent me.
Is not that serious man.
November 7, 2025 at 6:16 PM
yeah ever since vine died I assume everything is pre-planned. recently I've found a page that made me laugh a lot, vhs dating tapes, and not surprised to discover it was a planned joke.
still funny.
November 7, 2025 at 4:38 PM