Davit Masia - GameDev & PixelArt
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account
⚙️ Engines :: Construct 3 & Unreal Engine 5
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📦 GameDev Bundle :: https://itch.io/s/86346/
🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool
🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
⚙️ Engines :: Construct 3 & Unreal Engine 5
-
📦 GameDev Bundle :: https://itch.io/s/86346/
🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool
🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
Ex:
REX1-2 in pacejka book are negative, Exa=Negative, =Sharp curve prone to oversteer/pivot-turning.
If REX1 positive, Exa=Positive, smooth curve + cornering feels better. Signs convention seems fine.
Maybe sharp curve is how it should be? Btw, all sources found(Adams..) are REX1+,REX2-, So ¿?
REX1-2 in pacejka book are negative, Exa=Negative, =Sharp curve prone to oversteer/pivot-turning.
If REX1 positive, Exa=Positive, smooth curve + cornering feels better. Signs convention seems fine.
Maybe sharp curve is how it should be? Btw, all sources found(Adams..) are REX1+,REX2-, So ¿?
October 9, 2025 at 10:37 AM
Ex:
REX1-2 in pacejka book are negative, Exa=Negative, =Sharp curve prone to oversteer/pivot-turning.
If REX1 positive, Exa=Positive, smooth curve + cornering feels better. Signs convention seems fine.
Maybe sharp curve is how it should be? Btw, all sources found(Adams..) are REX1+,REX2-, So ¿?
REX1-2 in pacejka book are negative, Exa=Negative, =Sharp curve prone to oversteer/pivot-turning.
If REX1 positive, Exa=Positive, smooth curve + cornering feels better. Signs convention seems fine.
Maybe sharp curve is how it should be? Btw, all sources found(Adams..) are REX1+,REX2-, So ¿?
Good thing is that for game simulation purposes most of them can leave at 0 due their effect are close to 0, so less noise and more smooth/predictable driving.
Im doing my debug of each param with some anotations and how interact with the tires. Very time consuming, hope it worth it!
Im doing my debug of each param with some anotations and how interact with the tires. Very time consuming, hope it worth it!
October 5, 2025 at 7:01 PM
Good thing is that for game simulation purposes most of them can leave at 0 due their effect are close to 0, so less noise and more smooth/predictable driving.
Im doing my debug of each param with some anotations and how interact with the tires. Very time consuming, hope it worth it!
Im doing my debug of each param with some anotations and how interact with the tires. Very time consuming, hope it worth it!