Witchhammer | Dayshift Games
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dayshiftgames.bsky.social
Witchhammer | Dayshift Games
@dayshiftgames.bsky.social
Working on Witchhammer

We are two independet Indiedevs from Switzerland, working on a roguelike deckbuilding game about a Witch, Hell, Tarot and the Inquisition 🔥

Demo out now

Wishlist on Steam ⤵️

https://store.steampowered.com/app/2616750/Witchhammer/
Things have been busy, but progress continues!
dash attacks now come with visual markers to make them easier to track.
This applies to the farmer, including both of its stronger variants.

#indiedev #gamedev #indiegame #roguelike #unity
July 10, 2025 at 4:11 PM
We're experimenting with a more reactive look for the UI
Cards now glow, flicker, and burn out once their effects end.
not final yet but we're getting there!

#indiedev #gamedev #indiegame #unity #roguelike
July 2, 2025 at 4:25 PM
First idle animation for our new Caster is ready! The rest is in the works and will follow soon ✌🏻

#indiedev #gamedev #indiegame #roguelike #unity
June 20, 2025 at 4:51 PM
Hey #PitchYaGame

Witchhammer is a real-time deckbuilding roguelike, where you will face relentless hordes of enemies to overthrow the Inquisition and harness the magic of your tarot deck to shape your destiny and avenge your fate.

#indiedev #gamedev #indiegame #roguelike
June 6, 2025 at 3:14 PM
We just rolled out a new update to the Witchhammer demo on Steam.

You can now test the Frozen Lake map, summon the first two Mage skeletons (Cups and Wands), try out the full Pentacle suit, and zip around with The Chariot.

Enjoy playing!

#indiedev #gamedev #indiegame #roguelike #unity
June 4, 2025 at 5:50 PM
Cup skeletons feel OP until they are turned into bowling pins..

#indiedev #gamedev #indiegame #roguelike #unity
May 28, 2025 at 5:35 PM
First testrun on Frozen Lake map and it's already shaping up to be our favorite map!
Still a few things to tweak BUT.. A new Demo is just around the corner. Stay tuned!

#indiedev #gamedev #indiegame #roguelike #unity
May 27, 2025 at 4:50 PM
The lake is frozen, fires are lit, and the arena is ready.
Here's another glimpse at Frozen Lake before we jump into testing.

#indiedev #gamedev #roguelike #unity #indiegame
May 20, 2025 at 5:42 PM
Reworked our snow shader so we can reuse materials across environments.
Now it's just one slider to go from regular to snow, instead of duplicating materials across scenes.

#indiedev #gamedev #indiegame #unity #roguelike
May 9, 2025 at 6:17 PM
More lightning effects! Working on a arc that locks onto targets. Still in progress, but getting there!

#indiedev #gamedev #roguelike #unity #indiegame
May 5, 2025 at 5:10 PM
The Wand Skeletons are now fully functional!
Takes some care to keep them alive, but they’re finally doing what they were built for.
More soon!

#indiedev #gamedev #indiegame #roguelike #deckbuilder
May 1, 2025 at 5:12 PM
Working on some new lightning visuals.
Might become part of a card effect, or just a really angry trinket, who knows..

#indiedev #gamedev #roguelike #deckbuilder #indiegame
April 3, 2025 at 4:54 PM
I think I found my favorite card combo while testing the new gamemode.
Doubles as the ultimate screenwiper.

#indiedev #gamedev #indiegame #roguelike #deckbuilder
March 24, 2025 at 5:35 PM