I won’t say it’d be completely painless but IMO if you build with that mindset from the start, you can go a long way
I won’t say it’d be completely painless but IMO if you build with that mindset from the start, you can go a long way
#[derive(NodeTreeView)] is already great for finding subnodes easily.
Now it supports pattern matching — making your tree traversals more flexible and robust!
#[derive(NodeTreeView)] is already great for finding subnodes easily.
Now it supports pattern matching — making your tree traversals more flexible and robust!
Now you can annotate custom Godot Nodes with the components they should get when converted into Bevy entities — with field matching.
This gives a ton of control for Godot-first workflows where scene building happens entirely in editor 🙌
Now you can annotate custom Godot Nodes with the components they should get when converted into Bevy entities — with field matching.
This gives a ton of control for Godot-first workflows where scene building happens entirely in editor 🙌