decaying.games
Right now busy with a full-time consultant gig I can't talk about.
Making a vending machine game full-time when that's done.
For other things me: @deekej.bsky.social
Swedish. He/Him
Gamedev since late 2013, done mostly VR things at a few places.
Went solo mid-2024, but sometimes consult on other projects.
Expect mostly coherent ramblings about VR/XR, gamedev, and anime. 👋
Oh well.
Just a weird glitch?
Oh well.
Just a weird glitch?
Just a weird glitch?
Release somewhere this month (🤞)
Release somewhere this month (🤞)
More dev updates resuming shortly!
More dev updates resuming shortly!
Wishlist the game here:
store.steampowered.com/app/2702300/...
Yes I also feel a bit disappointed we don't get more of Kalos to explore, but the writing is genuinely funny at times, and the music + char designs are top notch 👌👌👌
They have an Electro Swing battle theme!!
Yes I also feel a bit disappointed we don't get more of Kalos to explore, but the writing is genuinely funny at times, and the music + char designs are top notch 👌👌👌
They have an Electro Swing battle theme!!
I'll go first: Six page commercial lease.
I'll go first: Six page commercial lease.
And it looks like yes! (nodes are dynamically connected based on their prerequisite upgrades)
And it looks like yes! (nodes are dynamically connected based on their prerequisite upgrades)
Maybe in the material itself?
Maybe in the material itself?
Still just trying stuff out, but honestly thought I'd have a harder time getting to even this point.
Still just trying stuff out, but honestly thought I'd have a harder time getting to even this point.
It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.
Maybe you recall it? It was about stairs 🛕
charlesboury.fr/articles/tex... #gamedev #b3d
It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.
Maybe you recall it? It was about stairs 🛕
charlesboury.fr/articles/tex... #gamedev #b3d
They're super talented and excited, but also aware about how the industry is at the moment. Can't wait to see what they'll do.
They're super talented and excited, but also aware about how the industry is at the moment. Can't wait to see what they'll do.
(and real)
www.uploadvr.com/valves-next-...
(and real)
I was wondering when this would start to happen more broadly, given the increased amount of devs documenting their work like this.
I was wondering when this would start to happen more broadly, given the increased amount of devs documenting their work like this.
In UE 5.7, Epic introduces an OpenXR, headset-agnostic mobile reprojection method, and it's EXCELLENT.
Try it out:
r.Velocity.DirectlyRenderOpenXRMotionVectors=1 xr.OpenXRFrameSynthesis=1
#uetips
In UE 5.7, Epic introduces an OpenXR, headset-agnostic mobile reprojection method, and it's EXCELLENT.
Try it out:
r.Velocity.DirectlyRenderOpenXRMotionVectors=1 xr.OpenXRFrameSynthesis=1
#uetips
As I'm trying to capture the feeling of anime, I'm trying to find good examples of how others have succeeded with expressive/emotive 3D chars. If you know any good examples, throw them my way!
As I'm trying to capture the feeling of anime, I'm trying to find good examples of how others have succeeded with expressive/emotive 3D chars. If you know any good examples, throw them my way!
As I'm trying to capture the feeling of anime, I'm trying to find good examples of how others have succeeded with expressive/emotive 3D chars. If you know any good examples, throw them my way!