derfies.bsky.social
@derfies.bsky.social
#duke3d #bloodgame #GZDoom #alephone #retroshooter #modding #gamedev
The state of E1L1. Fixed a lot of issues with UVs. No slopes yet. Starting to rebuild the orthographic view using the same base as the 3D view.

#duke3d #retroshooter #modding #gamedev
December 4, 2025 at 9:25 AM
The state of E1M1. Map now oriented correctly, texture coords and pegging fixed, sector bowties / holes / floating lines handled a lot better, texture assembly via patches almost complete.

I have *zero* idea why the texture STEP2 is rendering this way.

#doom #GZDoom #retroshooter #modding #gamedev
November 27, 2025 at 11:47 PM
Still a few missing textures but mostly parsing the Marathon map format. If you haven't played Apotheosis X, I highly recommend.

#alephone #retroshooter #modding #gamedev
September 21, 2025 at 4:30 PM
Thank you!! I don't see why not - these games are pretty similar insofar as the wads / geometry / textures are defined. Wish me luck when I get around to more complex stuff like triggers / scripting if I ever get that far! Excuse the screenshot - I assume I'm using the wrong palette for Heretic.
September 21, 2025 at 12:22 PM
Abusing the universal map format. Hard to make it out but this is Hollywood Holocaust running in Blood and GzDoom (notice I haven't fixed doom coords - tut tut).

#duke3d #bloodgame #GZDoom #retroshooter #modding #gamedev
September 21, 2025 at 12:10 PM
Oops.

Running Duke levels in blood.

#bloodgame #retroshooter #modding #gamedev
September 21, 2025 at 12:07 PM
Duke texture indices and rotations fixed. Really need to start looking at those texture coords :)

#duke3d #retroshooter #modding #gamedev
September 21, 2025 at 4:49 AM
Better!

Love how the devs were able to nail the SW aesthetic despite the primitive tech at the time.

#darkforces #retroshooter #modding
September 21, 2025 at 2:22 AM
Ok so it *almost* looks like SECBASE? Still a lot of work to get Dark Forces maps look nice.

#darkforces #retroshooter #modding
September 20, 2025 at 10:12 AM
Better loading of Doom textures (still not perfect). Multi-selection editing of textures now supported.

#gzdoom
September 18, 2025 at 7:29 AM
Cross-engine map viewer / editor. Is this a bad idea? Probably!

#alephone #eduke32 #gzdoom
September 18, 2025 at 7:28 AM