DEVenestration
devenestration.bsky.social
DEVenestration
@devenestration.bsky.social
Aspiring indie game developer and D&D nerd, music nerd, movie nerd, TV nerd and Nerd General.

Check out my YouTube tutorials if you like my content

https://www.youtube.com/@DEVenestration
Hey, you all going to release the Epstein Files or what?
October 18, 2025 at 2:17 AM
Low energy. Dumb take. Keep the trash on Twitter.
October 18, 2025 at 2:16 AM
Really like the Sly Cooper style of landing on railings
August 14, 2025 at 3:12 AM
I don't think most people are going to focus on the bricks. You could also mix things up with materials and lighting if you wanted to.
July 28, 2025 at 4:11 PM
I see what you're saying. If you are swapping or dropping a weapon, you need to have the weapon handle the charge. My guess is that they do that but just have the charge set to zero when you pick it up or swap away from it.
June 12, 2025 at 8:57 PM
Sorry, I'm not sure what you mean about preserving. Floats are not accurate due the limitations with binary. 1.0 as a float is actually 1.000000119 (a bit longer but yeah). So when you have high numbers around 7 digits it's not going to equal the integer equivalent.
June 11, 2025 at 9:15 PM
I can't do that, exporting the file without the whole project will break the montage.

3 things to check

1) the animation needs to have a notify added to the montage
2) the switch on notify begin matches the notify exactly
3) place a print to test & if it works try disabling the player's collision
May 2, 2025 at 5:28 PM
There's nothing special about the animation that I did. So if you used another animation what exactly isn't happening? Is it not launching up during the notify?
May 2, 2025 at 4:09 PM
I have that specific animation included in the project files on the patreon for paid members. Otherwise the tutorial just shows you what you need to do if you make your own.
April 28, 2025 at 5:39 PM