Myth Machine
devmythmachine.bsky.social
Myth Machine
@devmythmachine.bsky.social
Indie developer making games in my spare time!

UE5, Steam/PC
I love this idea! Seems like a beneficial move for both parties.
November 13, 2025 at 9:53 PM
A journey of a thousand miles begins with a single step!
November 12, 2025 at 5:59 PM
I enjoyed this article a lot! AI feels inevitable, although with the amount of money people are pouring into it I think a crash is on the horizon. We'll consolidate down to a few different key players and continue to bury it's way into OS's and key DCC's. Like a tick.
November 12, 2025 at 9:06 AM
I love this art, it's a nice blend styles! Is it all post processing? What's your engine?
November 10, 2025 at 7:52 PM
That makes total sense! So you never need to go back in order to take another route to get to the exit?
November 2, 2025 at 2:41 PM
Well done! Any release is a reason to celebrate!
November 2, 2025 at 1:52 PM
That makes sense!

Do you have a maximum backtracking amount the play can do?

(Sorry for the q's, I'm curious about proc gen for my own projects)
November 2, 2025 at 1:19 PM
Does this generation allow for 'islands' in the middle, or will I always be able to find the exit if I hug the left (or right) wall the entire time? Are there any clues to finding the correct way through the maze?
November 2, 2025 at 11:35 AM
Looks cool though!
November 2, 2025 at 9:45 AM
In my opinion we've got to stop talking about the engines in terms of which is better for beginners.

I made Demeter in 9 months with zero experience using UE5 and only using blueprints.

If I started with Unity because I'm a beginner, the game never would have been made because I can't program!
November 1, 2025 at 10:34 AM
I didn't even know the deck had accelerometers!!
November 1, 2025 at 10:25 AM
This looks great! How about a lighting pass on playable space versus dressing? I'm not sure where I'm supposed to run as the player currently.
June 29, 2025 at 7:58 PM
Do up down left right all call the same follow logic? Are you calculating in degrees and it's getting a funky 0.0001 degree when it goes up? Does it think the player is still in the way and is pathing to avoid collision? That's all I can think of off the top of my head.
June 15, 2025 at 7:22 PM
If you're a solo dev or small indie, you can't expect to be the best at everything. As long as you can put your ego aside and understand which advice to take and which to ignore (and build up a network of people who are willing to give advice!) then you'll be in a strong position imo.
June 13, 2025 at 1:42 PM
UI is the absolute worst. I've never found any software that handles it gracefully.

Wait until you design for 2k, 4k, ultra wide, super ultra wide etc. just the pits
June 12, 2025 at 8:34 AM
おめでとう!steam で動くのは素晴らしい気持ち新たにだよね
June 12, 2025 at 8:31 AM
Was a great jam, well done!
June 8, 2025 at 2:41 PM