👻 PITCH BLACK: Darkness Anywhere for Unreal Engine: https://pb.dangant.com
🏆 PurpleWave: StarCraft AI 4x champion: https://pw.dangant.com
♟️ Working on Tetrafecta: 4D first-person puzzle game
I made CHROMIA to help create bold, opinionated looks for games or cinematics. Here's what it can do for you:
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Get high quality multisampling camera lens refraction inside the engine. Achieve filmic style with smooth blending and a full spectrum of colors:
Get high quality multisampling camera lens refraction inside the engine. Achieve filmic style with smooth blending and a full spectrum of colors:
This magic lets you blend anything!🤯
#GameArt #UE5 #GameDev
This magic lets you blend anything!🤯
#GameArt #UE5 #GameDev
I made CHROMIA to help create bold, opinionated looks for games or cinematics. Here's what it can do for you:
I made CHROMIA to help create bold, opinionated looks for games or cinematics. Here's what it can do for you:
The naughtiest most sexual game I've ever played is The Witness. M-rated stuff, 100% not for kids.
The naughtiest most sexual game I've ever played is The Witness. M-rated stuff, 100% not for kids.
We're having a few boundary issues but at least he'll always have my back.
We're having a few boundary issues but at least he'll always have my back.
and yet I would love Blue Prince more if I could play Blue Prince less while trying to play Blue Prince
Blue Prince players know what I'm talking about
and yet I would love Blue Prince more if I could play Blue Prince less while trying to play Blue Prince
Blue Prince players know what I'm talking about
Dithered shadows!
They're not especially convincing but let you skip raymarching in the shadow pass entirely.
Dithered shadows!
They're not especially convincing but let you skip raymarching in the shadow pass entirely.
I used Inigo Quilez's blog (link below) to rewrite the raymarched material using fractal SDF noise.
Now I'm trying to make it play nicely with Unreal's lighting.
This is using shadow maps, with automatic cache invalidation enabled:
I used Inigo Quilez's blog (link below) to rewrite the raymarched material using fractal SDF noise.
Now I'm trying to make it play nicely with Unreal's lighting.
This is using shadow maps, with automatic cache invalidation enabled:
What BlueSky shows me: 50% politics
I click "Show less like this" on every single politics post. Hundreds of times. Algorithm just does not care.
What BlueSky shows me: 50% politics
I click "Show less like this" on every single politics post. Hundreds of times. Algorithm just does not care.
When you can barely code, losing working code is backbreaking. Every day I see someone lose work.
Don't even start with code. Write some haikus, change them, then look at your diffs and revert.
When you can barely code, losing working code is backbreaking. Every day I see someone lose work.
Don't even start with code. Write some haikus, change them, then look at your diffs and revert.
I'm dealing with noise functions, which deal with frequency in SPACE rather than TIME, as with music.
So here we are in the space domain stuck with this nomenclature that doesn't even make sense in the time domain lol
Worst name ever.
I'm dealing with noise functions, which deal with frequency in SPACE rather than TIME, as with music.
So here we are in the space domain stuck with this nomenclature that doesn't even make sense in the time domain lol
i think i'm gonna hurl
very grateful the moon is not actually made of cheese
i think i'm gonna hurl
very grateful the moon is not actually made of cheese
The bubble tea:
The bubble tea:
Worst name ever.
Worst name ever.
There's definitely a bug in my raymarching because the density changes when I pan up or down.
I also need to research if there are nice & fast distance field noise functions I can use to march in fewer steps.
There's definitely a bug in my raymarching because the density changes when I pan up or down.
I also need to research if there are nice & fast distance field noise functions I can use to march in fewer steps.
- Take big steps until we cross the noise threshold
- Binary search smaller steps to approach the exact threshold
- Estimate normal via finite difference
- Take big steps until we cross the noise threshold
- Binary search smaller steps to approach the exact threshold
- Estimate normal via finite difference
We get self-shadowed lighting by using a masked material, inferring normals, and providing a pixel depth offset.
We get self-shadowed lighting by using a masked material, inferring normals, and providing a pixel depth offset.
No description of what they were doing
Or what they expect
Or even what's happening now
And this reveals how people solve all kinds of life problems.
No description of what they were doing
Or what they expect
Or even what's happening now
And this reveals how people solve all kinds of life problems.
Doing some research.
Doing some research.
A. They perform better than alternatives
B. They perform as well as alternatives but are cheaper
C. Good taste is rare and hard to achieve organizationally
Bluey suggests C (good shows can succeed). Paw Patrol suggests A.
A. They perform better than alternatives
B. They perform as well as alternatives but are cheaper
C. Good taste is rare and hard to achieve organizationally
Bluey suggests C (good shows can succeed). Paw Patrol suggests A.
200 screens of platforming. Dodge or bomb the Druts, and avoid overheating, while collecting gold and fuel.
All this for $72 inflation-adjusted dollars.
200 screens of platforming. Dodge or bomb the Druts, and avoid overheating, while collecting gold and fuel.
All this for $72 inflation-adjusted dollars.