Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
You can fail your crafting for various reasons, one of them is using several different metal types rather than just one.
In this case, they will still craft if you force it - and create new Amalgam material!
#roguelike #gamedev #indiedev #game #2d #programming #design
You can fail your crafting for various reasons, one of them is using several different metal types rather than just one.
In this case, they will still craft if you force it - and create new Amalgam material!
#roguelike #gamedev #indiedev #game #2d #programming #design
Apparently playing particle systems on UI canvas is neither popular nor easy
But I’ve done it, it’s downhill from here. Solutions exist. Never give up I guess
#gamedev #indiedev #roguelike #game #programming #design #2d #unity #art
Apparently playing particle systems on UI canvas is neither popular nor easy
But I’ve done it, it’s downhill from here. Solutions exist. Never give up I guess
#gamedev #indiedev #roguelike #game #programming #design #2d #unity #art
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Seeing how sausage is made is terrifying, isn't it? :)
#gamedev #indiedev #game #roguelike #2d #design #QnA #games
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
My Fog of War resolves on GPU only, so
- To save: Steal data from GPU, save it to disc
- To load: Decode data from disc, push it to GPU nicely
This, alongside literally the whole world, now saves correctly!
#gamedev #indiedev #roguelike #2d #game #design #unity
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design