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doosead.bsky.social
doosead
@doosead.bsky.social
💀Gamedev💀 (AAA VFx, indie) and artist
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
#devlog 71 - added Failing!
You can fail your crafting for various reasons, one of them is using several different metal types rather than just one.
In this case, they will still craft if you force it - and create new Amalgam material!

#roguelike #gamedev #indiedev #game #2d #programming #design
December 6, 2025 at 3:03 PM
#devlog 70 - UI effects?
Apparently playing particle systems on UI canvas is neither popular nor easy
But I’ve done it, it’s downhill from here. Solutions exist. Never give up I guess

#gamedev #indiedev #roguelike #game #programming #design #2d #unity #art
November 23, 2025 at 6:26 PM
#devlog 69 - let’s get it over with
November 14, 2025 at 7:59 PM
#devlog 68
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.

#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
November 8, 2025 at 2:57 PM
Poor man's crafting screen (for setting it up, not in the game)

#gamedev #indiedev #roguelike #2d #unity #game
October 23, 2025 at 3:34 PM
First iteration of some crafting
You can put item onto a bench and THEN you can put gems into it. Its the most basic interaction
Next up: Recipes and crafting new items

(disregard looping animation in left bottom corner lol)

#design #roguelike #game #2d #gamedev #indiedev
October 11, 2025 at 3:25 PM
#devlog 63 - Yes, you saw it right. The key adds a 1000 lockpicking skill for a microsecond to open the chest and then removes said 1000 lockpicking skill afterwards.
Seeing how sausage is made is terrifying, isn't it? :)

#gamedev #indiedev #game #roguelike #2d #design #QnA #games
September 21, 2025 at 1:36 PM
#devlog 61 - A very special indicator
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!

#games #roguelike #2d #animation #gamedev #indiedev #indiegames
September 7, 2025 at 11:55 AM
AoE range indicator!

I needed to simulate targeting logic for each tile in range of an attack - including all wacky modifiers.
Trying to reuse as much of generic existing logic as possible!

#gamedev #indiedev #unity #roguelike #games #2d #game
September 1, 2025 at 6:08 PM
#devlog 60 - Action Bar!
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system

#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
August 23, 2025 at 2:34 PM
Depression hits extra hard recently. Little gets done. Some excuse to cuddle cats tho
August 14, 2025 at 11:41 AM
Finally generating right item descriptors, so Iron Dagger is now a thing!
Now to make it visually different!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
August 9, 2025 at 4:58 PM
#Devlog 57 - more lego pieces

When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
August 2, 2025 at 4:38 PM
Blackbirds

Astar’s birds of choice.
May the black song soothe you!

#gamedev #indiedev #games #design #2d #character
July 27, 2025 at 6:00 PM
Explosive 🧨 arrows!
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️

… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!

#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
July 12, 2025 at 6:42 PM
I added a space stylization to my fluid simulation and fog of war, which unites both nicely now.

I like how it turned out!

#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
July 5, 2025 at 7:50 PM
#devlog 53 - Saving Fog of War

My Fog of War resolves on GPU only, so
- To save: Steal data from GPU, save it to disc
- To load: Decode data from disc, push it to GPU nicely

This, alongside literally the whole world, now saves correctly!

#gamedev #indiedev #roguelike #2d #game #design #unity
June 29, 2025 at 9:56 AM
#devlog 51
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!

#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
June 14, 2025 at 5:13 PM
#devlog 50 - SOCKET SYSTEM
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!

#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
June 7, 2025 at 8:24 AM
Positive vibes only 🫰🙏
June 1, 2025 at 5:32 PM
After aeons of cooking i finally prepared the biggest brain addition a roguelike game can receive!
Behold: BOWS!

yes. Bows. With arrows!
(temp graphics incoming!)

#gamedev #indiedev #roguelike #game #design #unity #2d
May 26, 2025 at 6:26 PM
I added rearming and disarming for TRAPS!
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!

#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
May 17, 2025 at 2:53 PM
I hope to share some progress today, but this kitty got sick and I am helping it now.
May 17, 2025 at 6:40 AM
Today in my CATWORLD:
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
May 10, 2025 at 12:46 PM
Njósnari
May 8, 2025 at 4:47 PM