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doosead.bsky.social
doosead
@doosead.bsky.social
💀Gamedev💀 (AAA VFx, indie) and artist
Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
github.com/mob-sakai/Pa...
This seems to work for now, not sure how shippable it is though.

The other approach I have in my sleeve is render textures and leveraging scriptable rendering pipeline
GitHub - mob-sakai/ParticleEffectForUGUI: Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. - mob-sakai/ParticleEffectForUGUI
github.com
November 26, 2025 at 10:34 AM
While it sounds simple, it needs to fit into spawn pools and randomness to have controllable behavior and consequences to balance.

But now a Treasure Trove room is born, with a chest and a key hidden somewhere! Next up, crafting system and secret rooms!
September 27, 2025 at 2:26 PM