It's a 3D platformer called Obakenori, inspired by games I grew up with like Spyro and Mario :)
Come play! 🍙
#gamedev #solodev #indiegame #unrealengine
It's a 3D platformer called Obakenori, inspired by games I grew up with like Spyro and Mario :)
Come play! 🍙
#gamedev #solodev #indiegame #unrealengine
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
A disconnected but activated tick event uses ~3.5 μs of frame time in pure overhead
If you left this in an Actor that is spawned many times over you could easily break into milliseconds per frame
👀▶️ youtu.be/S2olUc9zcB8
#ue5 #gamedev #indiedev
A disconnected but activated tick event uses ~3.5 μs of frame time in pure overhead
If you left this in an Actor that is spawned many times over you could easily break into milliseconds per frame
👀▶️ youtu.be/S2olUc9zcB8
#ue5 #gamedev #indiedev
Looking for an undergrad to join a Gamification project this Spring! 🕹️
💻 Skills: Unreal Engine, C++, Blueprints, GitHub
📍 Link to apply:
hcm-us10.hr.cloud.sap/sf/jobreq?jo...
Know someone who might be interested? Tag them! 🙌 #UnrealEngine #Gamedev #Purdue
Looking for an undergrad to join a Gamification project this Spring! 🕹️
💻 Skills: Unreal Engine, C++, Blueprints, GitHub
📍 Link to apply:
hcm-us10.hr.cloud.sap/sf/jobreq?jo...
Know someone who might be interested? Tag them! 🙌 #UnrealEngine #Gamedev #Purdue