https://www.lunarskydiving.com/relativity/
says:
says:
I think if you've chosen to create a game of any complexity using either SceneKit or RealityKit, you've also taken on the task of creating your own bespoke game engine and tool set.
I think if you've chosen to create a game of any complexity using either SceneKit or RealityKit, you've also taken on the task of creating your own bespoke game engine and tool set.
SceneKit and RealityKit both support AR and non-AR rendering.
On visionOS, SceneKit is not supported for stereo 3D rendering, and only works in a flat window.
SceneKit and RealityKit both support AR and non-AR rendering.
On visionOS, SceneKit is not supported for stereo 3D rendering, and only works in a flat window.
Then, in the seven years that followed, Apple never updated SceneKit or mentioned it at WWDC again.
I don't have a source because AFAIK, Apple provided no communication except through silence and inaction.
Then, in the seven years that followed, Apple never updated SceneKit or mentioned it at WWDC again.
I don't have a source because AFAIK, Apple provided no communication except through silence and inaction.
fwiw, for 3D, SceneKit was superseded by RealityKit in 2019.
fwiw, for 3D, SceneKit was superseded by RealityKit in 2019.