Elliot Hudson
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ekhudson.bsky.social
Elliot Hudson
@ekhudson.bsky.social
Game Director @ Blackbird Interactive

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Associate Design Director @ Cloud Chamber

Game Director of Hardspace: Shipbreaker @ Blackbird Interactive

Trying to be a decent human being.

[ He / Him ]
Grateful to say: I've returned to Blackbird Interactive for the next step of Hardspace!

Shipbreaker is about the place of labor in our society. I think it's important to make media that examine that, and possibly imagines a better future.

Plus, blowing stuff up might be cathartic for all of us....
November 8, 2025 at 9:21 PM
Still so bummed about Scavenger's Reign and how we'll never know the ongoing story of its greatest character... the little guy who washes his eyeballs in a river
October 26, 2025 at 8:14 AM
Ha! Coincidentally, I just came back from the bookstore with this.
October 18, 2025 at 11:33 PM
It's hard to describe to anyone born into depths of Web 2.0 just how free, liberating and exciting the internet was once. We need to get back there.
October 7, 2025 at 3:34 PM
Oh hell yeah, this looks wicked. Great vibes. Wishlisted.

Just look at this text 💋👌
October 2, 2025 at 6:41 PM
Learning how to use Material Maker to create textures and trimsheets for some Doom levels I'm making. It's going really well!

Took a bit of manual work to recreate the original Doom Palette in MM's Palletize node, but now what I make in MM is exactly what shows up in-game.
August 2, 2025 at 6:27 PM
There is gorgeous texture work here, and the sweeping, curved architecture can't have been easy to pull off in this engine. The SCALE of some of these areas is huge and glorious too - I was just constantly taking screenshots and shaking my head.
May 10, 2025 at 9:01 PM
Y'know, the Silent Hill IP would actually be kind of a great fit for an Until Dawn / The Quarry style high-fidelity narrative-choice game, but not like this.... not like this....
October 31, 2023 at 9:27 PM