Elias Daler
@eliasdaler.bsky.social
1.1K followers 100 following 240 posts
Making a game that actually runs on PlayStation 1. https://edw.is/
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eliasdaler.bsky.social
Time of day system?
In a PS1 game?!

Yes.

#psx #gamedev #ps1
eliasdaler.bsky.social
Important Yume Nikki PS1 update: you can now enter the igloos.

#yumenikki #ps1 #gamedev
eliasdaler.bsky.social
Some progress on Yume Nikki PS1.

Sorry, no Madotsuki walk animation yet, but it's starting to look pretty neat. :)

#yumenikki #ps1 #gamedev
eliasdaler.bsky.social
I keep having strange dreams.
They're really disturbing.
So I'll write them in you... My dream diary...

My Yume Nikki...

#ps1 #psx #gamedev #yumenikki
eliasdaler.bsky.social
I finally fixed Silent Hill's fog and will now use it in some scenes.

It makes everything pretty atmospheric. :)

I want to make skyboxes work later too, they're pretty important for the balcony, I think.

#yumenikki #ps1 #psx
eliasdaler.bsky.social
Thanks :)
I started making it like 2 weeks ago. :)
eliasdaler.bsky.social
Thanks!

Yes. I don't know how many areas I'll make, but whatever I put out should be pretty cool. :)
eliasdaler.bsky.social
Yume Nikki PSX looking better and better every day.

I'm incredibly excited about it myself and it's a very good sign.

#ゆめにっき #yumenikki #ps1 #psx
eliasdaler.bsky.social
Thanks!

You can freely rotate the camera and the controls are camera oriented. I'm thinking of adding a top-down view like in the original as well (if I can get orthogonal camera working properly)
eliasdaler.bsky.social
My Yume Nikki reimagination running on a real PS1.

#yumenikki #ps1 #psx #gamedev
eliasdaler.bsky.social
I know there's been several attempts at making a 3D Yume Nikki... 😅

Mine won't be *that* serious and its catch is that it runs on PS1.
Was it that similar? 😅
eliasdaler.bsky.social
About to boggle the minds of the entire Yume Nikki fandom.

Give me 1.5-2 weeks more.

ゆめにっき PS1.

#yumenikki #gamedev #ps1
eliasdaler.bsky.social
I'm afraid that dropping further hits would get people to guess immediately. 😂
eliasdaler.bsky.social
This is a bit of a distraction from the cat game, but also a thing I wanted to make for a *long* time. :)

Also, making it has already led to some improvements in my modelling and asset workflow, so the "main" game will also get a lot of good things from this little project!
eliasdaler.bsky.social
I'm making "what if [GAME], but on PS1" and it'll be an actually playable small demo (just a couple of areas, but polished).

A lot of fans of a certain unique indie game will go crazy for this... 😑

I won't elaborate further. 😈
eliasdaler.bsky.social
Temp name, but might stay that way forever if I don't come up with anything better, haha
eliasdaler.bsky.social
Yep! It inspires me a lot. :)
eliasdaler.bsky.social
The pack is this one: ggbot.itch.io/psx-style-cars

I did the vertex colors myself.
1) With them
2) Without
eliasdaler.bsky.social
That feel when you find a "PSX style CC0 asset pack" and it actually works (with minimal changes) and looks great on PS1. 😊

#psx #ps1 #gamedev
eliasdaler.bsky.social
Cinema. Also CDE... (I think you can still use it somehow, haha)
eliasdaler.bsky.social
Comfy DE. Was on XFCE for a long time, but i3 has consumed me. 😅
eliasdaler.bsky.social
No, it’s static, you can only change the model itself + license text. 😅
eliasdaler.bsky.social
Yep. :)
And it also had normals and had directed lighting applied to it