Anselmo
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elmowilk.bsky.social
Anselmo
@elmowilk.bsky.social
Developing “Times of Progress” with #rustlang & #bevy

Steam: https://cutt.ly/fwSagz1u
Presskit: https://cutt.ly/swSaksbv
Join the Closed Beta: https://cutt.ly/Kevjy1gL
I have also finally implemented railways traveling in two directions, no more single rail, finally!

Vehicles will stop automatically to yield to other vehicles. There won't be micromanagement of intersections and traffic, so you can focus on growing the city and making your citizens happy.
May 20, 2025 at 1:12 PM
Times of Progress is part of the City Builder & Colony Sim Steam Fest!

You can check out the other games in the festival here: store.steampowered.com/category/str...
March 24, 2025 at 5:33 PM
Times of Progress is taking part in Days of Ramadan Festival!

You can check the Steam event here: store.steampowered.com/curator/4502...

Thank you to the organisers for including my game!
February 28, 2025 at 8:34 AM
I'm working on Times of Progress, a city builder set during the industrial revolution, where you:
- manage steam trains and ships to deliver resources.
- need to keep your citizens happy and satisfy their needs.
- research new tech and sign laws, mirroring real 1800s progress.

#indiegames #steam
February 14, 2025 at 12:47 PM
This is how you add mines in Times of Progress and connect them with the railway network. It's design to be quick and easy.

#gamedev #indiegame
January 29, 2025 at 12:41 PM
Yay, just scheduled a newsletter issue going into details about how Times of Progress' Timeline UI works (basically its tech tree).

If you want to receive the deep dives and a key to the closed beta when it becomes available, head over to: subscribepage.io/pressingthumbs
January 10, 2025 at 2:22 PM
I've been improving the pause menu lately.

One feedback was that I should blur the city when opening it. I tried but it looked too modern.

I instead ported Acerola's Kuwahara filter to WGSL to give it a painted look and I like it a lot (then compression butchered the image..)

#gamedev #shaders
December 3, 2024 at 4:30 PM
Railways are spawned using the same pathfinding logic as moving entities. Bridges and intersections are added automatically. #bevy #rustlang
November 26, 2024 at 8:58 AM
In Times of Progress you can use steamships to deliver resources.

Routes are calculated automatically based on local industry needs and available deposits.

#gamedev
November 19, 2024 at 11:18 AM
Is #WishlistWednesday a thing here?

Anyway, this is Times of Progress, the City Builder game set during the Industrial Revolution that I am working on!

#gamedev #indie
November 6, 2024 at 2:54 PM
..something something.. #gamedev is bloody hard..?

(I promise I've done a lot!)
October 17, 2024 at 1:40 PM
So this is the pause menu that I've been cooking up. What do you people think?

It's done with a couple shaders plus custom materials, while the frame uses Bevy's TextureSlicer.

#gamedev #ui #shader
October 4, 2024 at 1:50 PM