Emilie Yu
@emxtyu.bsky.social
96 followers 92 following 13 posts
Postdoctoral researcher - Expressive Computation Lab @ UCSB http://em-yu.github.io
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emxtyu.bsky.social
Super proud to have been part of this work led by Sam Bourgault and Alejandro Aponte @ expressive computation lab

With WORM, we propose a new way to program cobot manufacturing actions through skilled manipulation and procedural repetitions

Checkout the paper and demo at #UIST2025
emxtyu.bsky.social
Today we’ll be showing clay printing and artifacts from our research again at our course on Computational Craft 2-5pm @ #SIGGRAPH2025
If you can’t make it to the whole thing, demos will be 4.30-5pm
emxtyu.bsky.social
Packed this little guy up for #SIGGRAPH2025
Come to our course on Computational Craft, Wed 2-5 to see it in action!

s2025.conference-schedule.org/presentation...
Reposted by Emilie Yu
wigraph.bsky.social
Join us at the 2025 Berthouzoz Women in Research Lunch at #SIGGRAPH to celebrate the past, present, and future of WiGRAPH!

📅 Aug 13, 12:30–2:00pm
📍 Vancouver, Pinnacle Hotel Harbourfront Ballroom
RSVP & details:
🔗 www.wigraph.org/events/2025-...
#WiGRAPH #Graphics #SIGGRAPH2025
Berthouzoz Women in Research Lunch
The Berthouzoz Women in Research Lunch is a networking event for researchers, faculty, and students. Named in honor of Floraine Berthouzoz, who began this lunch as an informal gathering, the event con...
www.wigraph.org
emxtyu.bsky.social
If you are interested in joining a lively and supportive discussion space about sustainability & graphics research, please join our birds of a feather event on Tue Aug. 12 - 4PM, in East Building, Room 9 🌱

Co-organized with Felix Hähnlein, Chenxi Liu, Maria Larsson, and @rubenwiersma.nl
Presentation - SIGGRAPH 2025 Conference Schedule
s2025.conference-schedule.org
emxtyu.bsky.social
We're looking forward to presenting our talk at #SIGGRAPH2025 on Sunday Aug. 10 - 11AM, in West Building, Rooms 301-305!
emxtyu.bsky.social
Ever wondered how badly we're all addicted to buying new GPUs in graphics labs?

Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research"

with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
MOTIVATION
Graphical Processing Units (GPUs) are at the core of Computer Graphics research. These chips are critical for rendering images, processing geometric data, and training machine learning models. Yet, the production and disposal of GPUs emits CO2 and results in toxic e-waste [1].

METHOD
We surveyed 888 papers presented at SIGGRAPH (premier conference for computer graphics research), from 2018 to 2024, and systematically gathered GPU models cited in the text. 

We then contextualize the hardware reported in papers with publicly available data of consumers’ hardware [2, 3].

REFERENCES
[1] CRAWFORD, KATE. The Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence. Yale University Press, 2021.
[2] STEAM. Steam Hardware Survey. https://store.steampowered.com/hwsurvey
[3] BLENDER. Blender Open Data. https://opendata.blender.org
emxtyu.bsky.social
Thanks for sharing, this is exactly the kind of comments that we hope to address by raising this issue
emxtyu.bsky.social
We are looking forward to opening up the discussion to the community!

Please join us in Vancouver >> s2025.conference-schedule.org/presentation...
RECOMMENDATIONS
For Authors: Report hardware used in papers. Consider mid-to-low-end hardware as further opportunities to optimize algorithms.
For Institutions: Develop performance metrics that incentivize using low-end hardware. Develop supra-local testing infrastructures with a range of heterogeneous, multi-generational hardware.

OPEN DISCUSSION
By developing and disseminating methods optimized to work on new hardware, are we actively encouraging premature hardware obsolescence among end-users?
By necessitating compute clusters to run our algorithms (the 2nd most-cited GPU is a data center GPU), are we consolidating the dependency of individual users on privatized “cloud” services?
emxtyu.bsky.social
Our quantitative analysis of papers let us question what GPUs people use for graphics research, and how that compares to general consumers' hardware.
We find that GPUs used in research papers (white dots in graph) are consistently higher-end GPUs.

87% of GPUs reported in research papers (above blue line) are available to less than 20% of the consumer-level user base at publication time.

A stacked bar chart shows GPU usage among the general user-base, and white dots represent GPUs used in research papers.
emxtyu.bsky.social
Ever wondered how badly we're all addicted to buying new GPUs in graphics labs?

Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research"

with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
MOTIVATION
Graphical Processing Units (GPUs) are at the core of Computer Graphics research. These chips are critical for rendering images, processing geometric data, and training machine learning models. Yet, the production and disposal of GPUs emits CO2 and results in toxic e-waste [1].

METHOD
We surveyed 888 papers presented at SIGGRAPH (premier conference for computer graphics research), from 2018 to 2024, and systematically gathered GPU models cited in the text. 

We then contextualize the hardware reported in papers with publicly available data of consumers’ hardware [2, 3].

REFERENCES
[1] CRAWFORD, KATE. The Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence. Yale University Press, 2021.
[2] STEAM. Steam Hardware Survey. https://store.steampowered.com/hwsurvey
[3] BLENDER. Blender Open Data. https://opendata.blender.org
emxtyu.bsky.social
Congrats on the great work! I will see you in Vancouver then?? 🫶
Reposted by Emilie Yu
nviolante.bsky.social
Excited to share our paper, "Splat and Replace: 3D Reconstruction with Repetitive Elements", which I'll be presenting at #SIGGRAPH2025!

Project page: repo-sam.inria.fr/nerphys/spla...

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Reposted by Emilie Yu
geometry.gay
🚨🚨🚨 Apply now to be part of the 2025 cohort of WiGRAPH rising stars! 🚨🚨🚨

Rising Stars is a mentoring program with workshops co-located with SIGGRAPH for students and post-docs of under-represented genders in graphics research.

Deadline for submissions: Apr 18

www.wigraph.org/events/2025-...
Call for Rising Stars Applications
The Rising Stars in Computer Graphics program is designed to bring new perspectives to computer graphics research. This is a two-year program that will be co-located with SIGGRAPH 2025 and SIGGRAPH 20...
www.wigraph.org
emxtyu.bsky.social
Apply now to be part of the 2025 cohort of rising starts in computer graphics 🌟 This is a mentoring program with workshops co-located with Siggraph, for students and post-docs of under-represented genders in CG
www.wigraph.org/events/2025-...

Follow us for more news >> @wigraph.bsky.social
Call for Rising Stars Applications
The Rising Stars in Computer Graphics program is designed to bring new perspectives to computer graphics research. This is a two-year program that will be co-located with SIGGRAPH 2025 and SIGGRAPH 20...
www.wigraph.org
Reposted by Emilie Yu
elie-michel.bsky.social
🏆 So honored that our paper received the Honorable Mention #Award at #SIGGRAPHAsia!

I really like this paper BTW, it is about procedural #SignedDistanceFields, a simple idea to #differentiate them and thus provide #DirectManipulation

More in the🧵⤵️ 1/8
Picture of a stage at SIGGRAPH Asia, where we receive the Honorable Mention Award