Luís G. Bento
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epicmcdude.bsky.social
Luís G. Bento
@epicmcdude.bsky.social
Working on an unannounced tactical-arcady FPS game

Made Imsim RPG: http://store.steampowered.com/app/2017610/Co
Soundtrack: https://noai.bandcamp.com/album/corpus-edax-original-soundtrack
Free Textures: epicmcdude.itch.io
Banner: @esanchezill.bsky.social‬
I was gonna say, I just beat Neverdead and that game also has offset crosshairs but it's an annoying as hell mechanic, they even put a skill that you have to level to remove that. but I see in Metro Conflict they made it offset vertically which is much more sensible!
December 1, 2025 at 2:32 AM
hell yes
December 1, 2025 at 2:27 AM
lmao, one copy secured 🤝
November 30, 2025 at 7:47 PM
Right? But diving and bullet-time were things I've been thinking for a separate 'Arcade' mode, Max Payne 3 style
November 30, 2025 at 7:43 PM
lol you haven't tried it! might suck ass in the end
November 30, 2025 at 7:42 PM
Absolutely insane progress on this emulator for sure
November 28, 2025 at 6:35 PM
From what I read I think so - the newer emulator version (pre-release) has major performance improvements for Bloodborne which was what made me want to try it. There's still an issue with the vertex exploding that tanks performance so this mod is still needed www.nexusmods.com/bloodborne/m...
Vertex Explosion Fix (disables face customization)
This mod aims to fix (or drastically minimize) vertex explosions on shadps4 by removing certain files related to face customization that the emulator is not currently handling correctly
www.nexusmods.com
November 28, 2025 at 5:41 PM
Definitely do it sooner rather than later, between AI data centers causing shortages of PC components and hiking up prices, and nvidia/AMD going the AI route too, it's going to be a bad time
November 22, 2025 at 7:31 PM
Lol it won't be anything as complex as what I imagine you're designing, right now it's just: running = bigger sound distance and non-silenced weapons = bigger sound distance traveled.
November 20, 2025 at 7:49 PM
Reposted by Luís G. Bento
Companion video for the $5 indie imsim experiment: youtu.be/VzGLoSnMT2I

Ft:
@fear-the-phantom.bsky.social
@johanhjarpe.bsky.social
@epicmcdude.bsky.social
@entropyphi.bsky.social

Thanks to @digiphile-team.bsky.social for partnering up with us to make it happen!
The $5 Experiment - Can We Juice the Steam Algorithm?
YouTube video by 2 Headed Hero
youtu.be
November 18, 2025 at 6:37 PM
After all of that, we're now done firing we can spawn the casing with previous random values, remove a bullet from the UI/gun ammo and we wait for the gun's RPM to cycle until we can go back to waiting for the input so we can do it all over again!
November 12, 2025 at 6:41 PM