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erodozer.moe
ero
@erodozer.moe
Senior Software Engineer / Artist 🔞

🌷

🍔 site: info.erodozer.moe
🍔 live: stream.erodozer.moe
🍔 code: github.com/erodozer
Pinned
ero @erodozer.moe · Jul 18
This evil creature is absolutely up to no good and is in dire need of attention! Feed them lettuce, play some games, or even go out to the club to see DJ Mono Monet

You can take care of your own Tabemono right now!
Available on PC or in the browser

erodozer.itch.io/tabemono
Reposted by ero
"Macross Plus" has been remastered in 4K (Movie Edition).
Coming in Japan (UHD + theaters) in March 2026.
natalie.mu/comic/news/6...
November 27, 2025 at 11:48 PM
I wish Vanillaware would have just released their sprite animation tech to the industry back in like 2008 instead of Live2D becoming the standard today.
November 25, 2025 at 7:16 AM
I binged Wonder Egg Priority over the weekend and was really enjoying it until the last 3 episodes which really pissed me off.

Switched to binging the blue reflection anime afterwards and feel happy with the decision, its ending landed so much better.
November 25, 2025 at 3:14 AM
I love being that guy watching the most random shit on streaming services and making their CDN reach deep into cold storage. All your optimizations to serve hot content to millions of concurrent users means nothing to my freak. Take pride in costing more per minute than the average user
November 25, 2025 at 2:52 AM
Blue Reflection is such a good series 🥺
November 25, 2025 at 2:00 AM
New to my collection of godot addons: yet another event bus!

There's plenty of these around and lots of tutorials on the topic, but it's been over 6 years since I last wrote about my thoughts and shared an implementation, so I figured it'd be good to revisit the problem

github.com/erodozer/god...
godot-addons/addons/agds at main · erodozer/godot-addons
various scripts and components to help with development in Godot - erodozer/godot-addons
github.com
November 21, 2025 at 4:49 AM
imagine a bear vtuber that takes a 3 month hiatus every year to hibernate through the winter
November 17, 2025 at 1:49 PM
spent time today refactoring the action editor a little so it's no longer a singleton tied to the main model. With this, you can now directly open up the model bindings for live2d items and edit them while they're in your scene, as well as set the active expression on the item right from the panel
November 15, 2025 at 10:08 PM
thinking again about how I really want to host a panel at offkai but it's been over a decade since I last sat on a stage instead of a board room to present anything 🥹
November 15, 2025 at 6:38 AM
I'm always seeing indie games coming out with like snes or 32x quality pixel sprite work. I really want to see someone put out some early PS1 sprite work, like Wild Arms 1 quality stuff.
November 15, 2025 at 6:00 AM
what an insane way to handle rejection
November 15, 2025 at 5:41 AM
I laugh every single episode when they cut to "what is Doug doing in retirement" and it plays his evil theme music but he's just doing the most normal things with his hot wife at his lake house
El Cazador de la Bruja has been one of my absolute favorite series I've been watching this year. Everything about it has been awesome; the characters, the pacing, the cars, the timing of its humor.
November 15, 2025 at 5:00 AM
just saw the dev letter about the New Rise update to mabi. Absolutely insane how much they're changing in the upcoming months. I'm so happy to have gotten back into playing it recently

www.nexon.com/mabinogi/new...
November 9, 2025 at 6:09 AM
decided to also add keyboard support to nyarupad mapping, in case you want to use gamepad assets without a gamepad. Input mappings are configurable in app.

Let's you do some funny stuff too, like press in opposite directions
November 8, 2025 at 7:58 PM
little thing about godot that's always bothered me with its style system is that stylebox margins don't work the same way as css with box sizing. There's no way out of the box to add empty space around a stylebox, so I wrote a small decorator resource to do just that.
November 8, 2025 at 7:08 PM
El Cazador de la Bruja has been one of my absolute favorite series I've been watching this year. Everything about it has been awesome; the characters, the pacing, the cars, the timing of its humor.
November 8, 2025 at 5:23 AM
Baking Nyarupad parameter support directly in

Unlike keyboards, gamepads are easier to detect input from in Linux since there's no window focus associated with them. Godot uses the SDL joypad database, allowing it to handle most XInput style controllers

(apologies for my button mashing 🙃)
November 7, 2025 at 8:04 AM
got my urges out of me with all the programming lately. Kinda want to cool off and do some art now.
November 7, 2025 at 3:12 AM
more compatibility progress, started working on being able to load L2D models as items.

Tracking graphs are loaded, so it will work the same way as when configured as a model, including any hotkey bindings. Goal was to support tablet and gamepad assets. Pinning works like any other item.
November 5, 2025 at 10:57 PM
just found out one of my fav hmanga got an adaptation recently and I am thriving. I hope they do more episodes, since so far it hasn't really covered the actual story of the manga, but the animation is good at least 😭❤️

myanimelist.net/anime/62315/...
Reika wa Karei na Boku no Joou The Animation
Looking for information on the anime Reika wa Karei na Boku no Joou The Animation? Find out more with MyAnimeList, the world's most active online anime and manga community and database.
myanimelist.net
November 5, 2025 at 8:54 PM
I don't do any front-end programming for my job or career in general, so doing stuff like hacking away at live2D or learning 3D physics and rendering in my free time keeps me from burning out. Even though it's still programming, it's something different, something creative, and that's enough for me
November 4, 2025 at 3:19 PM
had fun rewriting the shaders for the godot live2d bindings to make it a bit more efficient. Got it to properly reuse materials across a model since I can bind the entire texture set to the shader. Now instead of a shader per mesh, it's now only 4 + however many unique masks there are.
November 4, 2025 at 7:48 AM
I've been feeling a bit sad and lost lately cause a part of me thinks I haven't been very active in social groups or talking to friends as much as I could be because I've been spending too much time just in my corner doing my own thing 😢
November 3, 2025 at 6:34 AM
co-working space set up for today #gogh

109775244655791818
October 31, 2025 at 5:37 PM
animal crossing always poppin in with new shit whenever the world is at its worst 👌
October 30, 2025 at 7:38 PM