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Unlike keyboards, gamepads are easier to detect input from in Linux since there's no window focus associated with them. Godot uses the SDL joypad database, allowing it to handle most XInput style controllers
(apologies for my button mashing 🙃)
Unlike keyboards, gamepads are easier to detect input from in Linux since there's no window focus associated with them. Godot uses the SDL joypad database, allowing it to handle most XInput style controllers
(apologies for my button mashing 🙃)
Tracking graphs are loaded, so it will work the same way as when configured as a model, including any hotkey bindings. Goal was to support tablet and gamepad assets. Pinning works like any other item.
Tracking graphs are loaded, so it will work the same way as when configured as a model, including any hotkey bindings. Goal was to support tablet and gamepad assets. Pinning works like any other item.