How it feels when you're doing last minute work on your demo and you discover that using bool(value) to cast to a bool basically crashes the game but ONLY on web builds and ONLY in Chromium.
November 3, 2025 at 8:39 AM
How it feels when you're doing last minute work on your demo and you discover that using bool(value) to cast to a bool basically crashes the game but ONLY on web builds and ONLY in Chromium.
The TL;DR is that I'm going to release a free demo for Parallel Dungeons soon! It's going to contain a sizable portion of the full game that you can play for free!
I need the game's store page to be approved first and do some last minute polish, but other than that the demo's almost done.
October 30, 2025 at 6:31 AM
The TL;DR is that I'm going to release a free demo for Parallel Dungeons soon! It's going to contain a sizable portion of the full game that you can play for free!
I need the game's store page to be approved first and do some last minute polish, but other than that the demo's almost done.
In an effort to stay relevant with the kids, I have made a brand new N Step Steve level based on current trends. Level code in alt text if you want to play it.
October 18, 2025 at 7:26 AM
In an effort to stay relevant with the kids, I have made a brand new N Step Steve level based on current trends. Level code in alt text if you want to play it.
The oddest thing about the (.fbx) model is that it isn't *just* a cube. It also contains a camera and light, and they're exactly the same as the ones in Blender's default scene. Ditto for the cube itself.
October 25, 2024 at 1:01 AM
The oddest thing about the (.fbx) model is that it isn't *just* a cube. It also contains a camera and light, and they're exactly the same as the ones in Blender's default scene. Ditto for the cube itself.