I'm sure the team in charge of Invincible loved that. It's a great show plagued by the worst animation I've seen in years.
I'm sure the team in charge of Invincible loved that. It's a great show plagued by the worst animation I've seen in years.
Like, there's a lot of ways to measure the quality of video game controllers, and the guy just says, "I like this one more because it's purple"
Like, there's a lot of ways to measure the quality of video game controllers, and the guy just says, "I like this one more because it's purple"
1: Deter the player from doing unwanted things, and avoid preventing when possible. Opportunity cost fosters fun gameplay.
2: On average, buff more than you nerf
3: Players having fun is more important than your "vision" for the game.
1: Deter the player from doing unwanted things, and avoid preventing when possible. Opportunity cost fosters fun gameplay.
2: On average, buff more than you nerf
3: Players having fun is more important than your "vision" for the game.