Fias
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fias-dev.bsky.social
Fias
@fias-dev.bsky.social
Hi! 😸
I'm an indie game developer. 🎮
Making a game about mining cheese! 🧀⛏️
He/him.
Reposted by Fias
Stack Prootocol is out NOW! 🎉

Puzzle and bounce your way through 40+ levels, to help little Meep get RAM and repair a broken toaster!

Get the game on Steam:
store.steampowered.com/app/3937000/...

#indiedev #gamedev #godot #lowpoly
December 4, 2025 at 11:03 PM
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This is actually quite brilliant, up to and including the final sentence 🔥
December 1, 2025 at 11:09 AM
Added a section of the game where your headlight is broken and you must navigate only by glow stick light.
Careful around the bottomless pit!
#gamedev #screenshotsaturday #godot #indiegame
November 30, 2025 at 3:53 PM
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Only a few days left until Stack Prootocol's release, on Steam!

The game will allow you to live out your wildest fantasies, such as, uuuh, going "meep!" or... getting lots of RAM without breaking the bank!

store.steampowered.com/app/3937000/...

#gamedev #godot #screenshotsaturday
November 29, 2025 at 7:19 PM
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I was today years old when I learned that there's a flag to ensure a signal does the connected thing only ONCE! Super useful! #godotengine

(I no longer have to manually ensure boing() is unboing()'ed)
November 28, 2025 at 3:57 PM
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Experimenting with a bite-sized dungeon crawler. Not much there yet, but you can bribe monsters to leave the room so you can take a nap.
#screenshotsaturday #GameDev #playdate
November 23, 2025 at 7:10 PM
It's gonna be a Baudelairian Jihad after all.
Looks like LLMs are *very* vulnerable to attack via poetic allusion: "curated poetic prompts yielded high attack-success rates (ASR), with some providers exceeding 90% ..."

https://arxiv.org/html/2511.15304v1
November 21, 2025 at 12:21 PM
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Still experimenting with a new puzzle mode for my Playdate game Hausbau! Might add it to the game at some point :D
#playdate #gamedev
November 20, 2025 at 6:50 PM
Added glow sticks to the game.❇️❇️❇️
They can be used as light sources or to mark the sections of the cheese mine you already explored. 🧀⛏️
Did not decide on the carry limit yet.
#indiegame #gamedev #screenshotsaturday #godot
November 16, 2025 at 8:03 PM
Bit lat to the screenshot Saturday party, but I thought I'd share a new item pickup screen that will let you examine the spooky stuff you find in the cheese mines.
#indiegame #gamedev #screenshotsaturday #godot
November 9, 2025 at 11:40 PM
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Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things)
#playdate #gamedev #screenshotsaturday
November 9, 2025 at 12:08 PM
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New iteration for the title screen of my new old #Playdate game!
Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas 😨 #gamedev
November 6, 2025 at 8:11 PM
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new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again 😳
#screenshotsaturday #gamedev
November 1, 2025 at 6:00 PM
Added an intro cutscene for my cheese mining game. 🧀⛏️
Thought it would be nice to introduce your power tool.
You can also pick a name now.
If you skip the signature, the NPCs will just call you "Skip" 😜
#indiegame #gamedev #screenshotsaturday #godot
November 1, 2025 at 5:50 PM
Working on levels for my mining game.
Experimenting with lighting to support the atmosphere of being alone in a dark place filled with mysteries and cheese.
#ScreenshotSaturday #IndieGame #IndieDev #GameDev
October 25, 2025 at 8:20 PM
Don't save your game on a moving elevator if the elevator doesn't get saved with you... 🤷‍♂️
Dealing with some silly bugs in the save game logic I'm implementing for my game: "How to Mine for Cheese" 🧀⛏️.

#gamedev #indiedev #godot #furry
October 20, 2025 at 4:56 PM
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With Hausbau finished and released, I’ve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job.

#screenshotsaturday #gamedev
October 18, 2025 at 9:20 PM
This week was all about UI and menus.
Made a little main menu level to show the vibe of the game.
It took a while to set up the panel flow, but I got there!
Godot's localization solution is an absolute joy to work with!
#gamedev #GodotEngine #godot #indiegames #screenshotsaturday
October 18, 2025 at 7:29 PM
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October 14, 2025 at 12:07 PM
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That's a lot of cool looking games 👀
(And mime is in there too)
Another fresh crop of games have joined Catalog!? YEP! Hop in and discover a new favorite at play.date/games or right inside your Playdate 🟨
October 15, 2025 at 5:59 AM
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time to dust off this account:
My tiny playdate puzzle game is out on the #Playdate Catalog 😳

There is also a bunch of new stuff: more tiles, silly German sounding town names, and

play.date/games/hausbau/

(it's still also available on itch)

#gamedev #indiegame
October 14, 2025 at 6:44 PM
Working on the mechanics of cheese mining.
Hold and release to crack the rock!
Click at the right time to drill out the cheese nuggets!
#screenshotsaturday #indiegame #gamedev
October 12, 2025 at 7:41 PM
Here's my first attempt at making a trailer for the prototype of How to Mine for Cheese!
Much has changed already, but I still think it captures the general vibe of the game.
October 9, 2025 at 12:04 PM
I am making a game about mining cheese.
I thought it would be nice to share this here.
More to follow shortly.
September 11, 2025 at 6:59 PM
Reposted by Fias
realistic Star Trek
August 26, 2025 at 5:23 PM